Staredit Network > Forums > SC1 Map Showcase > Topic: Bound Escape
Bound Escape
Apr 25 2010, 8:50 am
By: SkLoped  

Apr 25 2010, 8:50 am SkLoped Post #1



This map took like 3 days, but I finally finished it!

Terrain - 100%
Naming - 100%
Locations - 100%
Triggers - 100%
Fixing - 100%

About - Puzzle, Bound, Pathfinding, Maze, Time Attack

Thanks to those who helped me test (in credits) and so on..

Anyways, here it is!
[attach=6220]
[attach=6231] (Muted Version)

[attach=6221]

Attachments:
BoundEscape (P).scx
Hits: 3 Size: 237.22kb
BoundEscape (P).scx
Hits: 28 Size: 237.32kb
5600-post-7b9298653a185ac9.gif
Hits: 0 Size: 117.68kb

Post has been edited 2 time(s), last time on Apr 25 2010, 9:14 pm by SkLoped.



None.

Apr 25 2010, 12:26 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

More information in first post needed to maintain this topic opened (or not deleted).
Use may use a template :) templates are your friends. You can find them in a pinned thread in this forum.

other question:
Is this map still in production because you posted in map production, too?
If this is pretty much finalized, there is no point in creating a map production thread.

Post has been edited 1 time(s), last time on Apr 25 2010, 12:41 pm by Ahli. Reason: We may need some templates here...




Apr 25 2010, 8:04 pm SkLoped Post #3



Ok, and I didn't put much detail because I posted in Productions...
I guess I'll bring that over here then...


Ok, I moved it over



None.

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[01:28 pm]
NimoStar -- Unless specifically logged and retrained. But that wasn't in the original version. It just played itself
[01:28 pm]
NimoStar -- it has a static training, which is converted into weights. it doesn't actually learn from new games.
[01:16 pm]
NudeRaider -- but it would explain why that bot needs cheats to win
[01:05 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
oh but alphastar training was *very* cpu intensive.
[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
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