Staredit Network > Forums > SC1 Map Showcase > Topic: Marine Rush
Marine Rush
Jun 22 2010, 1:38 pm
By: Aristocrat  

Jun 22 2010, 1:38 pm Aristocrat Post #1



Quote from name:Tinymap 2 Compression Ratio
6.13%

:awesome:

You control marines with 13 HP and stim. Without stim, you last for 3 hits, but with stim you die in 1. Kill 1000 enemy rines to win.

I literally spent no more than 60 seconds making this map, but pubbies actually LIKE it for some inexplicable reason, so I might as well release now :P.

Attachments:
Marine rush vF.scx
Hits: 7 Size: 2.33kb

Post has been edited 1 time(s), last time on Jun 22 2010, 7:24 pm by Aristocrat. Reason: Misspelling LOL



None.

Jun 22 2010, 3:53 pm ImagoDeo Post #2



Lol.

Why didn't I think of this?

My guess is it's gonna get really old really fast.



None.

Jun 23 2010, 1:30 am Positively Post #3



LOL. Mapnight map! Perfect XD.



None.

Jun 23 2010, 1:31 am Azrael Post #4



Quote from ImagoDeo
My guess is it's gonna get really old really fast.
But I guess, when compared to the time invested, it still turns a good profit xD




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[01:28 pm]
NimoStar -- Unless specifically logged and retrained. But that wasn't in the original version. It just played itself
[01:28 pm]
NimoStar -- it has a static training, which is converted into weights. it doesn't actually learn from new games.
[01:16 pm]
NudeRaider -- but it would explain why that bot needs cheats to win
[01:05 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
oh but alphastar training was *very* cpu intensive.
[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
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