Wars I
May 25 2010, 3:44 am
By: Adeon  

May 25 2010, 3:44 am Adeon Post #1



Wars I (alpha)
Time to conquer



Currently, only terran is supported.


Conquest/melee style map where your army is spawned instead of built; each player starts with a ship that spawns over Spawn Points unlocked units. You can unlock more units by building necessary structures (e.g.: Academy to get Firebats). To survive, you must keep your Military Power - a measurement based on your success through the game - higher than 0.

Conditions for victory (only one of them is necessary):
  • Have your enemy with Military Power zero
  • Annihilate your enemy
  • Conquer at least 12 out of 15 Spawn Points on the map
  • Reach Military Power 24

Upcoming features:
  • There will be support for all three races
  • Map details will be added

Known issues:
  • Currently, only Terran fully works
  • Player's Valkyrie is able to spawn units on other Spawn Points during cooldown
  • Military Power may be imbalanced
  • "Special/Bonus Units" may be imbalanced

Updates


Attachments:
(8)Wars I alphaFp.scx
Hits: 6 Size: 82.97kb

Post has been edited 14 time(s), last time on Jun 12 2010, 3:09 am by adeon.



None.

May 30 2010, 3:22 am Aristocrat Post #2



So it's basically EVOLVES on awesome terrain.



None.

Jun 5 2010, 11:26 pm Adeon Post #3



Quote from Aristocrat
So it's basically EVOLVES on awesome terrain.
Funny you say before even testing it.
Well, not quite. Although similar, I believe it's not "basically EVOLVES" since I've never played it.

EDIT:
Just played it and, yeah, it's not evolves.

Post has been edited 1 time(s), last time on Jun 6 2010, 11:17 pm by adeon.



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[01:28 pm]
NimoStar -- Unless specifically logged and retrained. But that wasn't in the original version. It just played itself
[01:28 pm]
NimoStar -- it has a static training, which is converted into weights. it doesn't actually learn from new games.
[01:16 pm]
NudeRaider -- but it would explain why that bot needs cheats to win
[01:05 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
oh but alphastar training was *very* cpu intensive.
[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
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