Staredit Network > Forums > SC1 Map Showcase > Topic: Zombies Vs. S.W.A.T.
Zombies Vs. S.W.A.T.
May 19 2010, 2:06 pm
By: ETEFT(U)  

May 19 2010, 2:06 pm ETEFT(U) Post #1



New Map Name!

Quick Description:
Play as either zombies or humans and fight eachother to the death. The zombies must infect more people to mass their forces and eliminate the S.W.A.T Team trying to kill them. The S.W.A.T Team must use tactics and special weapons to eliminate the zombies.

Features:
SWAT -
1. Cool items to kill those dreaded zombies such as:
Grenades
Mines
Artillery
Radar Scans
2. Four weapons to choose from.
3. Tactical spots and techniques.

Zombies -
1. Two different zombie types to choose from with each unique abilities, such as one can slow the SWAT and the other can move really fast.
2. Create a msssive army of zombies by eating the civilians in the lab.
3. Mass mover allows you to control all your zombies to own a certain area.
4. Underground Spines ability to hurt your enemies even more!

TIP:

You must use teamwork and tactics from the SWAT side if you want to have a chance to kill these zombies. Once you kill one of the zombie leaders all their zombies they made will die.

Screen Shots:




Map File D/L Link: http://www.staredit.net/files/2209/

Post has been edited 3 time(s), last time on May 21 2010, 7:14 am by B-ETEFT.



None.

May 19 2010, 7:20 pm xnikozx Post #2



Can you write some features or gameplay or something? I think that's not enough to motive the community :/



None.

May 19 2010, 11:40 pm ETEFT(U) Post #3



There you go, I wrote a little bit of features and stuff, just for you. :P



None.

May 21 2010, 6:17 am ETEFT(U) Post #4



New version available with alot of new features: http://www.staredit.net/files/2209/

Post has been edited 1 time(s), last time on May 21 2010, 7:14 am by B-ETEFT.



None.

May 22 2010, 9:04 am Jack Post #5

>be faceless void >mfw I have no face

Not to be cruel or anything but it sucked hard :/

1. Areas were too big.

2. Corridors were too narrow.

3. It was confusing at the start, I didn't know killing civs gave me zombies, and abilities weren't the easiest to use.

Humans were unkillable with a medic, they just have to camp till they feel like moving.

Little skill or micro involved, no replay value, got boring quickly.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

May 22 2010, 5:41 pm xnikozx Post #6



I think the humans must have a lot of life but the zombies could deal too high damage so that way the medic will not make them almost invincibles, also to make it better there can be different types of zombie players that spawns different zombies when they kill civs, the weaker zombies could spawn more from one civ or something like that.



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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