Staredit Network > Forums > SC1 Map Showcase > Topic: Zerg Rebellion
Zerg Rebellion
May 2 2010, 7:45 am
By: StarBlue  

May 2 2010, 7:45 am StarBlue Post #1



I am working on a campaign game based on, of course, a Zerg rebellion. I only have the first level finished so far. The level is simple, yet I am proud of my work, I just want to release it and get your opinion :) By the way, Don't tell me it's unbeatable, because it is, I tested it several times. Have fun, hope you like it! :)



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May 2 2010, 7:45 am XGenesis Post #2



It would be more helpful if you could include some pictures on some more description on it :O



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May 2 2010, 8:04 am StarBlue Post #3



I'm still quite new and don't know how to do all of that stuff, but to avoid changing the subject, please don't tell me just yet. Basically this game is where you are a small terran encampment that is being raided by a mass horde of zerg. As the game progresses, you and the zerg get backup units to keep the fight alive. This game would probably last 10 minutes at most.



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May 2 2010, 8:47 am StarBlue Post #4



I just got done making the second part to my campaign. In this one, I put my AI skills to the test... well a very simple test, just destroy the enemy zerg, and watch out for unexpecting ambushes.



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May 2 2010, 3:03 pm Super Duper Post #5



Damn, that's hard.
I managed to beat the first one, but I have not tried the 2nd one yet.



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May 2 2010, 6:02 pm StarBlue Post #6



yeah, number 2 is not extremely easy, but it's still really easy. Just be on your guard. I am currently working on number 3, which involves Raynor.



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May 2 2010, 7:37 pm StarBlue Post #7



Here is the third part to my campaign, I'm not entirely sure whether or not it has any bugs so please test it and report any bugs to me.

Post has been edited 2 time(s), last time on May 3 2010, 7:39 pm by StarBlue.



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May 2 2010, 8:16 pm UnholyUrine Post #8



I'll just leave this here...

http://www.staredit.net/topic/10728/ -- totally optional.



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May 2 2010, 8:43 pm StarBlue Post #9



@ UnholyUrine
that was..... totally random.



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May 2 2010, 8:49 pm LoTu)S Post #10



I suggest you work on a REALLY big update and release it then.

Also, Urine put that there so you can edit your first post so that it looks more appealing, though its totally optional.



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May 4 2010, 9:01 pm StarBlue Post #11



Ok, I just finished number FOUR in the zerg rebellion. TIP: You may think it's easy untill the end

Post has been edited 2 time(s), last time on May 4 2010, 9:02 pm by StarBlue. Reason: Forgot to add the attachment



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[01:28 pm]
NimoStar -- Unless specifically logged and retrained. But that wasn't in the original version. It just played itself
[01:28 pm]
NimoStar -- it has a static training, which is converted into weights. it doesn't actually learn from new games.
[01:16 pm]
NudeRaider -- but it would explain why that bot needs cheats to win
[01:05 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
oh but alphastar training was *very* cpu intensive.
[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
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