Staredit Network > Forums > SC1 Map Showcase > Topic: Zerg Rebellion
Zerg Rebellion
May 2 2010, 7:45 am
By: StarBlue  

May 2 2010, 7:45 am StarBlue Post #1



I am working on a campaign game based on, of course, a Zerg rebellion. I only have the first level finished so far. The level is simple, yet I am proud of my work, I just want to release it and get your opinion :) By the way, Don't tell me it's unbeatable, because it is, I tested it several times. Have fun, hope you like it! :)



None.

May 2 2010, 7:45 am XGenesis Post #2



It would be more helpful if you could include some pictures on some more description on it :O



None.

May 2 2010, 8:04 am StarBlue Post #3



I'm still quite new and don't know how to do all of that stuff, but to avoid changing the subject, please don't tell me just yet. Basically this game is where you are a small terran encampment that is being raided by a mass horde of zerg. As the game progresses, you and the zerg get backup units to keep the fight alive. This game would probably last 10 minutes at most.



None.

May 2 2010, 8:47 am StarBlue Post #4



I just got done making the second part to my campaign. In this one, I put my AI skills to the test... well a very simple test, just destroy the enemy zerg, and watch out for unexpecting ambushes.



None.

May 2 2010, 3:03 pm Super Duper Post #5



Damn, that's hard.
I managed to beat the first one, but I have not tried the 2nd one yet.



None.

May 2 2010, 6:02 pm StarBlue Post #6



yeah, number 2 is not extremely easy, but it's still really easy. Just be on your guard. I am currently working on number 3, which involves Raynor.



None.

May 2 2010, 7:37 pm StarBlue Post #7



Here is the third part to my campaign, I'm not entirely sure whether or not it has any bugs so please test it and report any bugs to me.

Post has been edited 2 time(s), last time on May 3 2010, 7:39 pm by StarBlue.



None.

May 2 2010, 8:16 pm UnholyUrine Post #8



I'll just leave this here...

http://www.staredit.net/topic/10728/ -- totally optional.



None.

May 2 2010, 8:43 pm StarBlue Post #9



@ UnholyUrine
that was..... totally random.



None.

May 2 2010, 8:49 pm LoTu)S Post #10



I suggest you work on a REALLY big update and release it then.

Also, Urine put that there so you can edit your first post so that it looks more appealing, though its totally optional.



None.

May 4 2010, 9:01 pm StarBlue Post #11



Ok, I just finished number FOUR in the zerg rebellion. TIP: You may think it's easy untill the end

Post has been edited 2 time(s), last time on May 4 2010, 9:02 pm by StarBlue. Reason: Forgot to add the attachment



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
Please log in to shout.


Members Online: jun3hong