Staredit Network > Forums > SC1 Map Showcase > Topic: Pixel Adventure 2.05
Pixel Adventure 2.05
May 2 2010, 7:15 am
By: Ultraviolet  

May 2 2010, 7:15 am Ultraviolet Post #1

We do a little trolling


By NerdyTerdy (aka Ultraviolet)

Introduction:
When creating this map, I intended for it to be a small game, similar to the original, created by Softwarewolf. I succeeded for the most part in this (except for adding a few superfluous features). This map is fairly challenging, and unless you are really committed, it's unlikely that you'll ever beat it. Nonetheless, don't let that stop you having fun with it :P

Map Specs:
  • Players: 6
  • Tileset: Jungle
  • Genre: Bound-ish
  • Levels: 7
  • Map Dimensions: 64x64
  • Trigger Count: 561
  • File Size: 485kb

Screenshots


Other Features:
  • Toggleable music
  • Toggleable respawn
  • Toggleable AI (only available after 10 minutes of gamplay)
  • Basic banning system
  • Sexy overlaps

Additional Gameplay Notes:
  • There are no victory triggers. Isn't the satisfaction of knowing you won enough?
  • You have unlimited lives, the only thing that dictates how long you can try is your will.

Download link:
Pixel Adventure 2.05

Thanks to Cecil and Kaias for parts and ideas used in creating this thread.



My Projects:

Impossible Ultraviolet | Impossible UV 2 | Impossible UV 3
Mercenaries 2020 | Mercenaries III
Squad Defense

Legacy Projects (No guarantee of functionality in modern SC):

Pixel Adventure 2 | Space Snipers | Control the Ball

______________________________________________

Join me in Torn City

May 2 2010, 3:21 pm Apos Post #2

I order you to forgive yourself!

I played that game last year or in January I think, it was really cool. I've beaten it once I think.




May 2 2010, 6:11 pm Ultraviolet Post #3

We do a little trolling

I kinda doubt you beat it, unless you played one of the earlier versions :P



My Projects:

Impossible Ultraviolet | Impossible UV 2 | Impossible UV 3
Mercenaries 2020 | Mercenaries III
Squad Defense

Legacy Projects (No guarantee of functionality in modern SC):

Pixel Adventure 2 | Space Snipers | Control the Ball

______________________________________________

Join me in Torn City

May 2 2010, 7:04 pm LoTu)S Post #4



This game looks crazy fun, I'll be sure to play it right when I get on Bnet.



None.

May 3 2010, 1:04 am Ultraviolet Post #5

We do a little trolling

Whisper me (my account is Ultraviolet) and I'll play with you.



My Projects:

Impossible Ultraviolet | Impossible UV 2 | Impossible UV 3
Mercenaries 2020 | Mercenaries III
Squad Defense

Legacy Projects (No guarantee of functionality in modern SC):

Pixel Adventure 2 | Space Snipers | Control the Ball

______________________________________________

Join me in Torn City

May 3 2010, 3:37 am DavidJCobb Post #6



I definitely plan on playing this when you get the chance... A "how to" in the first post'd be nice, just so I have some idea of what it is.

BTW what's with all the swastikas? :P



None.

May 3 2010, 4:12 am Ultraviolet Post #7

We do a little trolling

Quote from DavidJCobb
I definitely plan on playing this when you get the chance... A "how to" in the first post'd be nice, just so I have some idea of what it is.

BTW what's with all the swastikas? :P

As far as a how to goes, it's fairly simple. Just learn the patterns of the crystals so that you can avoid getting hit by them. Watching the AI perform some of the levels helps a lot in certain cases, but generally you should be able to figure it out on your own. Certain levels require a bit of knowledge about how the game works. For example, in the second level, you need to know that purple crystals don't kill you, so that you can know to burrow under one.

And the swastika in the terrain is a coincidental functional decision :3 For a few of the levels, carving a pattern out of the swastika makes for a good escape path that is still tricky to navigate.


Post has been edited 1 time(s), last time on Feb 7 2024, 1:47 pm by Ultraviolet.



My Projects:

Impossible Ultraviolet | Impossible UV 2 | Impossible UV 3
Mercenaries 2020 | Mercenaries III
Squad Defense

Legacy Projects (No guarantee of functionality in modern SC):

Pixel Adventure 2 | Space Snipers | Control the Ball

______________________________________________

Join me in Torn City

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[01:28 pm]
NimoStar -- Unless specifically logged and retrained. But that wasn't in the original version. It just played itself
[01:28 pm]
NimoStar -- it has a static training, which is converted into weights. it doesn't actually learn from new games.
[01:16 pm]
NudeRaider -- but it would explain why that bot needs cheats to win
[01:05 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
oh but alphastar training was *very* cpu intensive.
[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
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