Staredit Network > Forums > SC1 Map Showcase > Topic: Koth Wars
Koth Wars
Jan 15 2010, 5:41 am
By: LegacyWeapon  

Jan 15 2010, 5:41 am LegacyWeapon Post #1



This is a luck based strategical King of the Hill style map. This map supports up to 7 players (and is the most fun at a full house). It's a short party game for when you're bored.


This is me juking trying to stay alive. I don't want to give Blue extra points for killing me having already captured the Hill from me.


Defending the Hill with the few units I have left. Luckily I planted lots of mines =D


Archons are the most powerful units in this game. They are ridiculous and kill basically all the other units.

Technical: Every 10 seconds or so, you get spawned a random set of units which you will use to try to conquer the Hill. While at the Hill, you will get no spawn (so conserve your fighting). If you control the Hill, you will get a constant stream of points. Rake in 5000 points to win!
Other ways to get points is to collect Broodlings and kill other enemy templars.

Download

Post has been edited 1 time(s), last time on Jan 15 2010, 5:47 am by LegacyWeapon.



None.

Jan 15 2010, 6:03 am Echo Post #2



Omg you made a map even though you lost interest in SC :P



None.

Jan 15 2010, 7:23 am Neki Post #3



Broodlings spawn too much I think, either that, or the scourge path isn't random enough. Also, they should tell you when you can no longer summon units, or there should be a timer to tell you when your next spawn is. (Stupid spidermines.) Um, that's all I can think of right now, besides pre-game options like pigy_g suggested.



None.

Jan 15 2010, 2:54 pm CecilSunkure Post #4



Good idea, I like random unit fighterz by Unholy, and I like King of the Hill maps :)

It is a mix of those two right? Since this is luck based? I'll be sure to try it out soon.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[01:28 pm]
NimoStar -- Unless specifically logged and retrained. But that wasn't in the original version. It just played itself
[01:28 pm]
NimoStar -- it has a static training, which is converted into weights. it doesn't actually learn from new games.
[01:16 pm]
NudeRaider -- but it would explain why that bot needs cheats to win
[01:05 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
oh but alphastar training was *very* cpu intensive.
[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
Please log in to shout.


Members Online: NimoStar