Staredit Network > Forums > SC1 Map Showcase > Topic: Co-op survival 1.0
Co-op survival 1.0
Jan 9 2010, 11:59 pm
By: Kaaysel  

Jan 9 2010, 11:59 pm Kaaysel Post #1



Yeah so, this is a quickly-made map that rather than encourage, FORCES teamwork in order to win.

Map Parameters:

Size: 64x64
Tileset: Ashworld
Human Players: 4 (ALL REQUIRED)
Computer Players: 1 (Baddies)
Neutral Players: 1 ("Credits" thingy at bottom of the map)

Map Description:

The map consists on a small island surrounded by magma where baddies will try to kill the Terran Civilian (P1). Players 2 and 3 will control an Infested Kerrigan and a Dark Archon respectively, and while they are invulnerable, they must use Ensnare and Maelstorm to protect the Terran Civilian during 5 minutes in order to win. Player 4 will also be able to control an Arbiter, able to recall up to 8 Infested Terrans and also cast Stasis Field on the enemies and the Terran Civilian alike.

Hope you like.


IMPORTANT NOTE: This map is untested due to nobody really being interested at TheAbyss, so if you find some bugs, please inform me.

Coming Soon: Screenshots and maybe a game replay.

Attachments:
Co-Op Survival 1.0.scx
Hits: 10 Size: 29.05kb



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[01:28 pm]
NimoStar -- Unless specifically logged and retrained. But that wasn't in the original version. It just played itself
[01:28 pm]
NimoStar -- it has a static training, which is converted into weights. it doesn't actually learn from new games.
[01:16 pm]
NudeRaider -- but it would explain why that bot needs cheats to win
[01:05 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
oh but alphastar training was *very* cpu intensive.
[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
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