Staredit Network > Forums > SC1 Map Showcase > Topic: Andromeda 2x speed
Andromeda 2x speed
Feb 11 2010, 6:49 pm
By: Aristocrat  

Feb 11 2010, 6:49 pm Aristocrat Post #1



Download it here. It's just Andromeda modified with a p15 scarab so everything runs at 2x speed. Good and fun to play, and might help your EAPM.

In case a map image is needed:




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Feb 11 2010, 11:41 pm LooKe Post #2



Units don't auto attack...My friend just ran in and killed everything and my army didn't attack so he got a head start attacking me and won...



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Feb 11 2010, 11:52 pm Aristocrat Post #3



Quote from name:JB4times4
Units don't auto attack...My friend just ran in and killed everything and my army didn't attack so he got a head start attacking me and won...

"You may notice some side effects when using increased speed, such as units not auto-acquiring targets. These things may or may not be a problem, depending on what you need the units to do in your map."

Should have mentioned that, but if you a-move or patrol they'll acquire targets.



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Feb 12 2010, 12:46 am LooKe Post #4



lurkers = have to a click on a unit
can't target miners
gaurdians don't attack

it was kinda fun but hard to play starcraft without auto attack or gaurdians... Luckly towers still attack



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Feb 12 2010, 2:12 am UnholyUrine Post #5



x2 speed glitches certain unit attacks.

use x1.5 speed instead (Even then, there are little things that glitches)



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[01:28 pm]
NimoStar -- Unless specifically logged and retrained. But that wasn't in the original version. It just played itself
[01:28 pm]
NimoStar -- it has a static training, which is converted into weights. it doesn't actually learn from new games.
[01:16 pm]
NudeRaider -- but it would explain why that bot needs cheats to win
[01:05 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
oh but alphastar training was *very* cpu intensive.
[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
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