Staredit Network > Forums > SC1 Map Showcase > Topic: Morpheus 3 1.0 REPLAY AVAILABLE
Morpheus 3 1.0 REPLAY AVAILABLE
Dec 23 2009, 1:38 am
By: Kaaysel  

Dec 23 2009, 1:38 am Kaaysel Post #1



So, a few days ago, i gave myself the task of recreating the action atop galaxy scrappers that is Morpheus 3, from Unreal Tournament 2004. And while the player/weapon spawns aren't exactly the same, i'll hope people like this attempt at a decent recreation. I've included 7 weapons, and the "Codenames", used in each team's force title. Also, all units have 100 HP, and the Shield Cannon has 50 shield points as well. Uses Last Man Standing-type settings (If you catch my draft).

Semi-Detailed instructions at in-game objectives.

Weapons used:

Bio-Rifle: Infested Sarah Kerrigan. She does no damage at all, but she can ensnare enemies, making her a good combo for Flak Cannon or Shield Cannon/Gun.

S.R. Flak Cannon: Archon. Does 35 damage with his Psionic Shockwave. Damage+splash=Good for congregated enemies or Shield Cannon fights (xD).

Shield Cannon: Probe. Does 45 damage (Because everyone told me it was imbalanced until i lowered his damage this much, as it was originally 70), and has 50 shield points. Also, as a small twist, i gave it the ability to create Pylons for free.

Assault Rifle: Marine. Does 15 damage, so it's sucky enough for a starting weapon. Can't stim.

Minigun: Jim Raynor. Does 20 damage and can use Stim Packs, so it does pack a punch and it's really powerful if used well.

Sniper Rifle: Alexei Stukov. Does 40 damage, although can't stim. Especially useful against Minigun, Assault Rifle, Shield cannon and itself, as it only does part of it's max damage to any other units. Can't cloak or lock.

Shock Rifle: Dragoon. Does 35 damage, with the range upgrade implemented.



GAME REPLAY AVAILABLE RIGHT NEXT TO THE MAP!


Oh yeah, and if someone can fix that one glitch that is shown in the replay for me, i'm in debt >.>

Attachments:
Morpheus 3 Replay.rep
Hits: 3 Size: 59.4kb
Morpheus 3.scx
Hits: 11 Size: 61.11kb

Post has been edited 2 time(s), last time on Dec 23 2009, 9:57 pm by Kaaysel.



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[01:16 pm]
NudeRaider -- but it would explain why that bot needs cheats to win
[01:05 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
oh but alphastar training was *very* cpu intensive.
[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
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