Staredit Network > Forums > SC1 Map Showcase > Topic: The King's Land Trailer v1.0 beta
The King's Land Trailer v1.0 beta
Dec 13 2009, 7:53 am
By: Rain  

Dec 13 2009, 7:53 am Rain Post #1



Well idk if you can call this a trailer map but the missing briefing is worth taking a look at and the map contains info about playable characters.
More info to be added about class changes, abilities, items, etc. in future versions.

--edit--
hmm my attachment is too big. i should probably have formatted that wav file =| anyway megaupload link on the way until i downsize it.
--edit--
http://www.megaupload.com/?d=K7CZG9D4



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Dec 13 2009, 8:36 am UnholyUrine Post #2



Quote
2. Keep your original post organized and informative.
A simple mish-mosh of unorganized information can be confusing. The more organized your post looks, the better your production will look. Include some basic information about your map(s). What makes your map so special? We'd like to know before trying it out!

... Yeah, I wouldn't know if that's a virus or not either :P...
Also, this is only for DONE maps.. so if you're at beta or alpha, post this on Map Production (w/ screenies)
reread rules, and found this a bit vague.. as long as it's a playable beta/alpha, i think it's fine :O

Lastly, use some compression tools to compress ur WAV files. Unless you have smth like Galactic Gunnerz (Diff looping music for every round.. ) then ur wavs shouldn't be that big.

Please please please PLEASE provide more information.

Post has been edited 1 time(s), last time on Dec 14 2009, 10:00 pm by UnholyUrine.



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[01:16 pm]
NudeRaider -- but it would explain why that bot needs cheats to win
[01:05 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
oh but alphastar training was *very* cpu intensive.
[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
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