Staredit Network > Forums > SC1 Map Showcase > Topic: The King's Land Trailer v1.0 beta
The King's Land Trailer v1.0 beta
Dec 13 2009, 7:53 am
By: Rain  

Dec 13 2009, 7:53 am Rain Post #1



Well idk if you can call this a trailer map but the missing briefing is worth taking a look at and the map contains info about playable characters.
More info to be added about class changes, abilities, items, etc. in future versions.

--edit--
hmm my attachment is too big. i should probably have formatted that wav file =| anyway megaupload link on the way until i downsize it.
--edit--
http://www.megaupload.com/?d=K7CZG9D4



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Dec 13 2009, 8:36 am UnholyUrine Post #2



Quote
2. Keep your original post organized and informative.
A simple mish-mosh of unorganized information can be confusing. The more organized your post looks, the better your production will look. Include some basic information about your map(s). What makes your map so special? We'd like to know before trying it out!

... Yeah, I wouldn't know if that's a virus or not either :P...
Also, this is only for DONE maps.. so if you're at beta or alpha, post this on Map Production (w/ screenies)
reread rules, and found this a bit vague.. as long as it's a playable beta/alpha, i think it's fine :O

Lastly, use some compression tools to compress ur WAV files. Unless you have smth like Galactic Gunnerz (Diff looping music for every round.. ) then ur wavs shouldn't be that big.

Please please please PLEASE provide more information.

Post has been edited 1 time(s), last time on Dec 14 2009, 10:00 pm by UnholyUrine.



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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