Staredit Network > Forums > SC1 Map Showcase > Topic: Offensive and Defensive - Beta4
Offensive and Defensive - Beta4
Nov 15 2009, 12:34 pm
By: Martin1994  

Nov 15 2009, 12:34 pm Martin1994 Post #1



uncompeleted.
Please use Starcraft 1.08b (A.L.I.C.E is used).


6 players. Single player training is enabled.
Like many TD in WC3, towers can levelup. You should defend previous player and attack next player. More building more unit to attack.


I'm so sorry for my poor English. :stfu:

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Post has been edited 2 time(s), last time on Nov 22 2009, 4:46 am by Martin1994.



None.

Nov 15 2009, 5:26 pm DevliN Post #2

Woah

Some more information would help, otherwise I doubt you'll find too many people interested in trying this.



:devlin: Currently Working On: :devlin:
Myself

Nov 22 2009, 2:03 pm Martin1994 Post #3



Ah, I see.



None.

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[01:16 pm]
NudeRaider -- but it would explain why that bot needs cheats to win
[01:05 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
oh but alphastar training was *very* cpu intensive.
[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
Please log in to shout.


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