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Post has been edited 1 time(s), last time on Jul 17 2009, 4:27 am by ghostclerk.
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Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
NudeRaider -- Oh_Man
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
Oh_Man -- Vrael
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off