Staredit Network > Forums > SC1 Map Showcase > Topic: ~Death Magic~
~Death Magic~
Jul 5 2009, 9:51 pm
By: MetalGear  

Jul 5 2009, 9:51 pm MetalGear Post #1




DEATH MAGIC

Pros
21 unique upgradable spells
Infinate mana upgrades
Good sound FX
Lots of skill required
Highly active gameplay
Glitch free + good triggering
Brilliantly balanced

Cons
Limited heroes (total of 6)
No objectives other than killing
Average terrain
Lacks mystery

Improvements for future versions
Working on new arenas (uses random system)
Improved + more interesting terrain

Heroes
Techies (Goliath)
Switch: Switches location from a nearby enemy hero (cooldown = 7)
Silence: Stops enemies from using spells for 8 seconds (cooldown = 17)
Fire Storm: Summons a Wraith every second for 10 seconds (cooldown = 13)
Diffuse: Stuns all nearby enemies for 6 seconds (cooldown = 15)
Weaver (Marine)
Follow: Teleports to a nearby enemy hero and stuns for 1.5 seconds (cooldown = 5)
Time Travel: Teleports you 15 seconds back in time (cooldown = 11)
Laguna Blade: Summons a Battlecruiser for 8 seconds (cooldown = 11)
NEW! Phantom: Replaces your body with a spirit for 6 seconds. Also heals 100hp (cooldown = 13)
Spectre (Hydralisk)
Flash: Teleports all nearby enemy heroes to your location (cooldown = 7)
Morph: You transform into a Queen for 6 seconds (cooldown = 15)
Startfall: Summons a Guardian for 8 seconds (cooldown = 11)
Higher Power: Summons 3 Mutalisks on each enemy hero anywhere on the map for 6 seconds (cooldown = 15)
Destroyer (Dragoon)
Switch: Switches location from a nearby enemy hero (cooldown = 7)
Distortion: Links nearby enemy heroes to their current location for 6 seconds (cooldown = 15)
Equip: Summons a Scout for 10 seconds (cooldown = 13)
Ghost Ship: Summons an Arbiter for 6 seconds (cooldown = 15)
Strygwyr (Zealot)
Follow: Teleports to a nearby enemy hero and stuns for 1.5 seconds (cooldown = 5)
Shield: Gives you a bonus 100 armor for 10 seconds (cooldown = 15)
Haunt: Summons 3 Dark Templars for 8 seconds (cooldown = 11)
NEW! Motion: Silences and draws enemies in for 6 seconds anywhere on map (cooldown = 15)
Shaman (Ultralisk)
Flash: Teleports all nearby enemy heroes to your location (cooldown = 7)
Evade: You avoid damage for 6 seconds (cooldown = 13)
Array: Summons 5 Zerglings for 8 seconds (cooldown = 11)
Death Attack: Gives you control over enemy summons for 6 seconds (cooldown = 17)




Post has been edited 21 time(s), last time on Jul 16 2009, 12:38 am by MetalGear.



None.

Jul 6 2009, 12:26 am Neki Post #2



looking at the hero names and playing the map, I see the clear influence behind this map is DotA. I know some people feel iffy about just directly ripping names and spells from other places but I really don't mind. I tried playing it by myself, but apparently you can't, you don't even spawn, and it just keeps telling me the Sentinel win. Is there a limit for winning? Because I'm sure one side got to ten wins. So this is just like a hero arena type of map I guess, where you run around and kill each other? I thought it'd be more like an AoS/TS but that's cool. If I can find anyone to play with me I'll give more feedback.



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Jul 6 2009, 1:27 am MetalGear Post #3



yeh its inspired by dota. if you can give it a try online you should. however please make sure you download version 2.1 as i had to fix an annoying deselect glitch and also fixed the damage on some of the hero summons. and remember its more fun the more players you get! enjoy.

Update: im reconsidering shaman's ultimate spell because i dont like his current one. i have a few ideas. tell me what you guys think:
1. soul rip - allows you to steal enemy spells or reflect spells against them. lasts 10 seconds.
2. avator - become immune to spells for 8 seconds.
3. void - your body explodes and reincarnates you with reset cooldowns after 6 seconds.



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Jul 6 2009, 11:52 am MadZombie Post #4



Quote
21 unique upgradable spells
Infinate mana upgrades
Good sound FX
Lots of skill required
Highly active gameplay
Glitch free + good triggering
Brilliantly balanced
Woooooaaaaaaaaaaaaaaaaaah their cowboy.

Brilliantly balanced? When i played with you didnt we agree on some spells that were over powered and underpowered? Did you fix them then?

Highly active + Lots of skill : I'd like to bring up the hydra hero's and his level 4 and 2. Run around + level 2 to get away and spam level 4. ez money.
Quote
Links nearby enemy heroes to their current location for 6 seconds
Links? what? Like, so your saying this stuns all enemy heros?... like Mechs level 4? mhm..

I don't know man, in the end this really looks like that old AoS you made except without buildings or spawn or heals. If you were planning on adding things to make this game actually stand out you should've waited a bit before you made this topic because anyone who remembers your old AoS is just going to say "Omfg the same thing for the what? fourth time?"

I'm sorry I wasn't all too impressed, not yet at least.

Oh and giving each hero a teleport spell was a bad idea in my opinion, should've had a real spell so that they could each have 4 spells to choose from instead of actually 3. It would help things get less stale.



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Jul 6 2009, 11:32 pm m.0.n.3.y Post #5



Havn't played the map yet, but from looking at your spells stuff, it looks pretty good.
Quote
Time Travel: Teleports you 15 seconds back in time (cooldown = 11)
HOW the hell did you manage to do that!?!?

Also, you should add some sort of description to as what the map is and how you actually play, instead of just spell effects...



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Jul 7 2009, 12:13 am Neki Post #6



I think he may mean teleport 15 seconds back to where you were 15 seconds ago? If he manages to keep the mana and hp intact that would be pretty nifty though. :P



None.

Jul 7 2009, 12:24 am Biophysicist Post #7



Once again, you have taken your same crappy map, made one or two minor changes, and released it as something new and exciting. Not impressed.



None.

Jul 7 2009, 4:21 pm MetalGear Post #8



Quote
When i played with you didnt we agree on some spells that were over powered and underpowered? Did you fix them
yes i fixd it
Quote
the hydra hero's and his level 4 and 2. Run around + level 2 to get away and spam level 4
im reworking this spell so that the hydra cant run away when this level 4 spell is cast. also ive reduced the damage of it.
Quote
Links? what? Like, so your saying this stuns all enemy heros?... like Mechs level 4? mhm..
it doesnt stun them. it works by moving them back to their original location if they try to walk out. it forces them to fight basicaly.
Quote
Also, you should add some sort of description to as what the map is and how you actually play, instead of just spell effects...
think i did?
Quote
Once again, you have taken your same crappy map, made one or two minor changes, and released it as something new and exciting. Not impressed.
have you played it?



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Jul 7 2009, 4:28 pm Norm Post #9



Quote from name:TassadarZeratul
Once again, you have taken your same crappy map, made one or two minor changes, and released it as something new and exciting. Not impressed.

Agree'd

All this is now is my Hunted Map with half the amount of spells, and a lesser degree of hero customization.



None.

Jul 8 2009, 7:49 pm MetalGear Post #10



okay so i got a bit excited and released an unbalanced version. im sorry. this is my final submission now, and its had alot of good feedback online. give it a shot im sure you will appreciate it.



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[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
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