Staredit Network > Forums > SC1 Map Showcase > Topic: Dark Sprite Defense
Dark Sprite Defense
Mar 2 2009, 11:07 am
By: CooL  

Mar 2 2009, 11:07 am CooL Post #1




These 2 are stores. Left one is avaliable to mins, right is to gas.

Let rine dies. It gives you some money. I recommand, do stim.


Have fun being professional :lol:


Attachments:
Dark Sprite Defense.scx
Hits: 7 Size: 40.98kb



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Mar 2 2009, 11:24 am Lt.Church Post #2



question, why is it called 'dark sprite' defence? they dont appear to be sprites and theyre light blue in colour, by its name clearly not dark. also can i have a description of what im trying to save or prevent from happening and therefore must defend?



None.

Mar 2 2009, 12:10 pm CooL Post #3



Quote from Lt.Church
question, why is it called 'dark sprite' defence? they dont appear to be sprites and theyre light blue in colour, by its name clearly not dark. also can i have a description of what im trying to save or prevent from happening and therefore must defend?
I let the map have the name with unknown reason. Actually I really don't know why lol
There's no reason, I'm serious! :lol:



Below the screenshot, There are many lives.
You should prevent the happening to defend, yea. Just like the other defenses! :><:




None.

Mar 2 2009, 12:46 pm Vi3t-X Post #4



Maybe you should change it to Dark Spirit Defence to save some confusion. They're practically the same in spelling, save a few modifications anyways.



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[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
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