Staredit Network > Forums > SC1 Map Showcase > Topic: The Undead - Fallout 1.03P
The Undead - Fallout 1.03P
Apr 15 2009, 5:52 am
By: MANight  

Apr 15 2009, 5:52 am MANight Post #1



Description: Sequal to The Undead - Darkness 1.09
Quote
In this ums map you have the decision to be an undead commander or a survivor. As a survivor your main objective is simple. find a good place to set up camp/base, start a colony, and eventally kill the undead with your remaining allies. As the Undead, you must kill the survivors as soon as possible. remember, the faster you kill them the easyier it will be in the future.

Created by: MA[Night]//VXx[Night]xXV

Terrain: Desert
Size: 128x128
Players: 8
Teams: 2

Updates from Darkness:
Un-glitchable so far.
added money tranfer (increments 100)
replaced anti-maphack with test bunker loading (forgot to change label/i am to lazy)
decressed mineral amount for revive to 450
increased mineral gain speed
added more units
added more heros
more symetrical imo
shortend breif
fixed moveback locations

any comments or suggestions ask them here

ask for unprotected version via PM or popular demand.

Attachments:
The Undead - Fallout 1.03 P.scx
Hits: 11 Size: 46.2kb



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Apr 16 2009, 12:01 am Polkaman Post #2



I had a funny game as zombies, i think last week. So they set up like an impenetratable <--Spelling defence, but i got to sneek around the back. One of the buildings in that defence forgot to turn on Ac or something. and he was like: Hey guys put some troops in dropships lets secretly sneak out. So i guess everyone did, but since hearing that i massed some scourged and suprised them, thus killing half of the humans ^^ They called me a hacker then left



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Apr 16 2009, 2:31 am Pigy_G Post #3



Quote
replaced anti-maphack with test bunker loading (forgot to change label/i am to lazy)

What is this and does it actually work?



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Apr 16 2009, 11:42 pm MANight Post #4



basically, i was working on the map one day experementing and such. then i remembered in a game someone was stacking bunkers on top of each other continuously to by sometime if they wer attacked and put there civ in and i added that.
it runs move all units to closest bunker on the civilians move location. it works decently if a civ is in a bunker i havnt tryed when its in a dropship.
sometimes it just skips some bunkers but it works for the most part.

also@polkamon thats pretty funny ;D.
cept for the fact that generically, since a hacker made it they assume its a hacker game xD



None.

Apr 17 2009, 12:42 pm MadZombie Post #5



Quote from Polkaman
I had a funny game as zombies, i think last week. So they set up like an impenetratable <--Spelling defence, but i got to sneek around the back. One of the buildings in that defence forgot to turn on Ac or something. and he was like: Hey guys put some troops in dropships lets secretly sneak out. So i guess everyone did, but since hearing that i massed some scourged and suprised them, thus killing half of the humans ^^ They called me a hacker then left
No offense the the creator of the undead but mostly noobs play undead. A lot of Undead versions sucks except for this one version i have... its like a 256x256 undead. Its the only one that doesn't have only 2 good spots that can be easily guessed with undead. Something to do with geysers and observers and being able to re buy your way back to life.

I hate it when people make a lot of versions of a map with great potential to be a great map but then gets butchered by noobs. Lets see how yours turns out :D



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Apr 17 2009, 2:32 pm Pigy_G Post #6



Quote
No offense the the creator of the undead but mostly noobs play undead. A lot of Undead versions sucks except for this one version i have... its like a 256x256 undead. Its the only one that doesn't have only 2 good spots that can be easily guessed with undead. Something to do with geysers and observers and being able to re buy your way back to life.

That's vDarkness, his ver is an upgrade of that supposedly.



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Apr 17 2009, 11:52 pm MANight Post #7



Quote from MadZombie
Quote from Polkaman
I had a funny game as zombies, i think last week. So they set up like an impenetratable <--Spelling defence, but i got to sneek around the back. One of the buildings in that defence forgot to turn on Ac or something. and he was like: Hey guys put some troops in dropships lets secretly sneak out. So i guess everyone did, but since hearing that i massed some scourged and suprised them, thus killing half of the humans ^^ They called me a hacker then left
No offense the the creator of the undead but mostly noobs play undead. A lot of Undead versions sucks except for this one version i have... its like a 256x256 undead. Its the only one that doesn't have only 2 good spots that can be easily guessed with undead. Something to do with geysers and observers and being able to re buy your way back to life.

I hate it when people make a lot of versions of a map with great potential to be a great map but then gets butchered by noobs. Lets see how yours turns out :D


yea i made that version lawl and its 128x128 not 256x256.
i was making some updates to it past 1.09 but i got bored shortly after because the glitches i was trying to fix caused more then they fixed. although i could have fixed that ;o

im making a new version right now, just havnt done the triggers for it yet. ash world terrain + some new systems and such.

oh btw for undead fallout do you think it really needs any updates other then the obvious (name changes)?



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[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
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