Staredit Network > Forums > SC1 Map Showcase > Topic: Interceptors (Defense)
Interceptors (Defense)
Feb 2 2009, 10:29 am
By: Ar3sgice  

Feb 2 2009, 10:29 am Ar3sgice Post #1



Map Name: 21178--blocker--defense

Map Type: Defense

Author: Ar3sgice

Players: 5

Description:

It's a defense...

You defend the Interceptors from reaching the other side.

Buy units with minerals, the prices are showed by the HPs of the mineral chunks.

Don't choose High Templar / Dark Archon at early levels.

22 levels and 8 bosses, defeat all of them to win.

Defenders:



Heroes:



22 Levels and 8 bosses: ( :omfg: )



Helps:

Unload the ghost for informations.



Screenshots:







Download Links:

http://www.staredit.net/files/1242/

http://uploadingit.com/files/1021168_uofnq/Interceptors.zip

http://groups.google.com/web/Interceptors-lcr.scx

http://www.savefile.com/files/1987754

http://www.scrpg.net/job.php?action=download&pid=45905&tid=5501&aid=4573

Post has been edited 1 time(s), last time on Feb 2 2009, 10:31 am by Ar3sgice. Reason: Nothing



None.

Feb 2 2009, 10:42 pm m.0.n.3.y Post #2



Looks pretty tight, but it would be nice if you could describe the game a lil more



None.

Feb 2 2009, 11:25 pm UnholyUrine Post #3



Was Done before.. unfortunately..
But this'd probably be better :P



None.

Feb 2 2009, 11:44 pm m.0.n.3.y Post #4



Quote from UnholyUrine
Was Done before.. unfortunately..
But this'd probably be better :P
Im guna try the map anyways, looks pretty tight



None.

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[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
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