Staredit Network > Forums > SC1 Map Showcase > Topic: Interceptors (Defense)
Interceptors (Defense)
Feb 2 2009, 10:29 am
By: Ar3sgice  

Feb 2 2009, 10:29 am Ar3sgice Post #1



Map Name: 21178--blocker--defense

Map Type: Defense

Author: Ar3sgice

Players: 5

Description:

It's a defense...

You defend the Interceptors from reaching the other side.

Buy units with minerals, the prices are showed by the HPs of the mineral chunks.

Don't choose High Templar / Dark Archon at early levels.

22 levels and 8 bosses, defeat all of them to win.

Defenders:



Heroes:



22 Levels and 8 bosses: ( :omfg: )



Helps:

Unload the ghost for informations.



Screenshots:







Download Links:

http://www.staredit.net/files/1242/

http://uploadingit.com/files/1021168_uofnq/Interceptors.zip

http://groups.google.com/web/Interceptors-lcr.scx

http://www.savefile.com/files/1987754

http://www.scrpg.net/job.php?action=download&pid=45905&tid=5501&aid=4573

Post has been edited 1 time(s), last time on Feb 2 2009, 10:31 am by Ar3sgice. Reason: Nothing



None.

Feb 2 2009, 10:42 pm m.0.n.3.y Post #2



Looks pretty tight, but it would be nice if you could describe the game a lil more



None.

Feb 2 2009, 11:25 pm UnholyUrine Post #3



Was Done before.. unfortunately..
But this'd probably be better :P



None.

Feb 2 2009, 11:44 pm m.0.n.3.y Post #4



Quote from UnholyUrine
Was Done before.. unfortunately..
But this'd probably be better :P
Im guna try the map anyways, looks pretty tight



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
Please log in to shout.


Members Online: Moose