_01
Jan 28 2009, 9:39 am
By: Ar3sgice  

Jan 28 2009, 9:39 am Ar3sgice Post #1



download: http://www.staredit.net/files/1225/

This is a bound map sized 12x20, so play another map before this or crash.

The zergling lays spider mines when you move it. survive 9 mins and kill the boss to win.

Post has been edited 1 time(s), last time on Jan 29 2009, 3:11 am by Doodan. Reason: Don't spam useless junk



None.

Jan 29 2009, 2:18 am Biophysicist Post #2



1: Make it 64x64 and use unwalkable terrain.

2: You require more information!

3: Wtf?



None.

Jan 29 2009, 2:27 am FoxWolf1 Post #3



Quote from name:TassadarZeratul
1: Make it 64x64 and use unwalkable terrain.

2: You require more information!

3: Wtf?

I disagree; keep it the current size. I like that it keeps the screen still. Don't sacrifice your gameplay to appease people who for some unfathomable reason can't do the very simple thing needed to play it at its current size. They're not worth it.

Also, I like the sort of ultra-simplified aesthetic that you've gone for with the _01 thing. It's non-standard, so expect the usual "professionalism" noise repeaters to complain a lot, but for a minimalist game like this, I'd say it works.

Now to get past those blasted ultras...



None.

Jan 29 2009, 11:04 pm Craftstar2 Post #4



Quote from FoxWolf1
Quote from name:TassadarZeratul
1: Make it 64x64 and use unwalkable terrain.

2: You require more information!

3: Wtf?

I disagree; keep it the current size. I like that it keeps the screen still. Don't sacrifice your gameplay to appease people who for some unfathomable reason can't do the very simple thing needed to play it at its current size. They're not worth it.

Also, I like the sort of ultra-simplified aesthetic that you've gone for with the _01 thing. It's non-standard, so expect the usual "professionalism" noise repeaters to complain a lot, but for a minimalist game like this, I'd say it works.

Now to get past those blasted ultras...

You could centerview at the middle of the map where the field is.



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Jan 29 2009, 11:14 pm ForTheSwarm Post #5



Then your mouse would move to the middle of the screen. You wouldn't be able to control your zergling if that happened.



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Jan 31 2009, 7:18 am StrikerX22 Post #6



Call me crazy, but isn't that effect only in Single Player mode? As in the mouse doesn't center in multiplayer, I don't believe... a lot of maps would die from that, wouldn't they?



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[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
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