Staredit Network > Forums > SC1 Map Showcase > Topic: LOCK'D BOX BOXER!
LOCK'D BOX BOXER!
Jan 12 2009, 6:24 am
By: Rantent  

Jan 12 2009, 6:24 am Rantent Post #1



Lock'd Box Boxer!

Plot Summary
Blasting through the evil Alien space port, Captain James Stutgart emerged, once again clutching the time device.
"We gotta GET OUTTA HERE!" He yells into the comsat, not realizing that Montgomery Roy Robinson had disabled it long ago, putting a stop the captains wild exclamations. Keeping his designated heading, he maneuvers directly towards the high sensory lamp shade.
Finally opening the storage bay component, Stugart reveals the rest of the crew:
First to react to the light was Sir. Gilligan Twocraver, who jumped from the sound, managing to knock over the large cup of Jell-O so central to the mission. This jiggling mass flopped onto the head of Nate Oregano Jr. who viciously exclaimed something in the semi-permeable bubble, but it was lost on everyone else.
"You FINALLY found that watch?" signaled Tom, using only his two bottom teeth.
The Dodecahedron was the last to react, and did so in such a way that it went completely unnoticed by all. Nate, on the other hand, had managed to remove the Jello, and was up to his non-stop complaining, "It's cold out there, just shut the door!"
Stutgart, accepting this request with a bit of inventive lyricism, silently laid to waste a small colony of microbes that none of them noticed had existed.
Thus closing the door, they all sat in a shadowy darkness, where the only light came from the large magic dimple on the wall. It smiled so profusely at them, convincing more than one of them that they were all sad dolphins....
Note: this plot does not actually appear in the game, nor will it ever appear anywhere, it was simply used to waste your (and my) time.
WARNING, AVOID PLAYING WITH PEOPLE LESS AWESOME THAN YOURSELF, AS THEY MIGHT BEGIN TO THINK THEMSELVES COOL TOO
[attach=2566]

Attachments:
Lockd Box Boxer!.scx
Hits: 17 Size: 38.33kb



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Jan 12 2009, 6:35 am Echo Post #2



Lol! A story in every map. I beat you twice!



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[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
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