Staredit Network > Forums > SC1 Map Showcase > Topic: 21178--blocker--defense
21178--blocker--defense
Feb 1 2009, 11:14 am
By: Ar3sgice  

Feb 1 2009, 11:14 am Ar3sgice Post #1



Map Name: 21178--blocker--defense

Map Type: Defense

Author: Ar3sgice

Players: 5

Description:

Select a unit, attack your enemies, and defend the town. If the nexus is destroyed you lose.

Heal at the nexus, Upgrade at the top left corner, Buy a new civilian at the Warp Gate for 50000 minerals.

Defend all 15 waves to win.

Defenders:



Upgrades: ( :omfg: )



Buy Civ At:

(Needs 50,000 minerals.)



Screenshots:











Download Links:

http://www.staredit.net/?file=1237

http://uploadingit.com/files/1021167_otozc/21178-blocker.zip

http://www.savefile.com/files/1987752

http://groups.google.com/web/21178-blocker-lcr.scx?hl=zh-CN

http://www.scrpg.net/job.php?action=download&pid=45905&tid=5501&aid=4574

Post has been edited 1 time(s), last time on Feb 2 2009, 10:21 am by Ar3sgice.



None.

Feb 3 2009, 2:20 am UnholyUrine Post #2



"Blocker D" would've been nice.. without the mess of numbers in front of it.. it fucks up the save file so ignorant ppl (which's all of b.net) will not go and look for it when they can't find it under "B"... dumb move man... change it to Blocker D.. it doesn't sound bad anyway :P



None.

Feb 3 2009, 4:06 am UnholyUrine Post #3



Well.. sorry for doubleposting... but
This is actually a pretty fun game :O...
I'll write a review of this :P...

everyone should try this!



None.

Feb 9 2009, 11:50 pm UnholyUrine Post #4



Sorry for Triple Posting/bumping. but..
I've written a review for this ^.^.. Go and read it!

http://www.staredit.net/?p=reviews&area=view&id=23



None.

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[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
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