Staredit Network > Forums > SC1 Map Showcase > Topic: |-InvisibleDefense-| Vers 1.2
|-InvisibleDefense-| Vers 1.2
Feb 17 2009, 6:08 am
By: InvisibleDerek  

Feb 17 2009, 6:08 am InvisibleDerek Post #1



Well, this is my first map that I've made so cut me slack.
Basically its a defense map, 32 lvls in total.
Select your units using Dark Templars...Which are the only things invisible about this map... I dont know why i called in invisibledefense i just like the word Invisible.
Features:
Cool intro ;) Added some sound wavs
Sprites for Unit Amount(Nuke Targets)
Ban included for those fisherprice connection nubs :P
Upgrades
And a pretty awesome defense area.
Picky Details:
Players: 3-6
Map Size: 128x128
Map Name: |-InvisibleDefense-| 1.2
Levels: 32
Type of Map: Defense

Thats pretty basic but heres the map :) Enjoy!

Attachments:
InvisibleDefense.scx
Hits: 8 Size: 792.4kb



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[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
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