Endless
Jan 25 2009, 11:57 pm
By: l)ark_ssj9kevin  

Jan 25 2009, 11:57 pm l)ark_ssj9kevin Post #1

Just here for the activity... well not really

Yeah, the Endless series has been popular on B.net, and I want to see how many SeN has.
I only have 1, 2, 8, 9, and 10.
My collection

Brief Overview:
Endless is a multi-player campaign made by someone. I think its non-canon because it has characters that are already dead, so I'm sure it is. It takes place during the SCII era because it has some of the various SCII units.

I'm wanting to ask if you guys on SeN have 3, 5, 6, and 7.
Post here? And sorry if this is the wrong section, I thought of putting this in file request but I'm not just asking for the map, I want to showcase it.



guy lifting weight (animated smiley):

O-IC
OI-C

"Oh, I see it"


Jan 26 2009, 12:00 am Marine Post #2



I havent even heard of the 'Endless' series. Is it an rpg? I'm clueless :dontgetit:

Edit: OHHHH nvm its a campeign. Hehe.. my bad :]



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
Please log in to shout.


Members Online: Oh_Man