Staredit Network > Forums > SC1 Map Showcase > Topic: Mouse Defender v2
Mouse Defender v2
Feb 14 2009, 12:13 am
By: Brontobyte  

Feb 14 2009, 12:13 am Brontobyte Post #1








DOWNLOAD LINK:

MOUSE DEFENDER V2

INFORMATION:

File Name: MouseDefender.scx
Human(s): 1
Computer(s): 1
Demensions: 20x64
Units: 1234/1700
Locations: 255
Triggers: 1405

WEAPON:

Your mouse!

LOCATION SIZE:

20x20 or just over 1/4th of a tile square.

CREDITS:

Brontobyte: Came up with the platform. Also went in one by one, for every, single, EUD trigger... God help me if Blizzard updates StarCraft with a patch that will negate the effects of the current offsets... :hurr:

Lethal_Illusion: System creation and majority of system triggering.

Doodle77: Original idea.

SPECIFICATIONS:

You move your mouse around the screen trying to kill the enemies spawning from the left of the screen and moving towards the right. The object of the game is to not let one, that's right, not one unit to the right side of the screen. If you allow one unit to get to the right side of your screen, you will lose the game.

The entire game is based off of three varieties of levels. One being easy, Two being medium, and Three being hard. There is a special part to the last level that will be covered later.

EASY LEVEL (1):

-Terran Marine
-Terran Medic
-Terran Ghost
-Terran SCV
-Protoss Zealot

These units will spawn every 2000 milliseconds for ten lines.

MEDIUM LEVEL (2):

-Protoss High Templar
-Terran Civilian
-Protoss Probe
-Zerg Drone
-Zerg Zergling

These units will spawn every 1500 milliseconds for fifteen lines.

HARD LEVEL (3):

-Infested Terran
-Zerg Hydralisk
-Sara Kerrigan
-Zerg Defiler
-Protoss Dark Templar

These units will spawn every 1000 milliseconds for twenty lines.

After the Protoss Dark Templar has spawned for twenty line, it will spawn again for a final five lines. This is where the game really gets interesting. For these last five lines, you will not have any vision of the Protoss Dark Templar's. :)

SCREEN SHOTS:





I lost...


Post has been edited 2 time(s), last time on Feb 14 2009, 3:42 am by Brontobyte.



None.

Feb 14 2009, 12:50 am Falkoner Post #2



NICE!!!!!!!!!!!!!!!!11

Although I must admit, it gets boring real quick, and you misspelled Lose at the end.



None.

Feb 14 2009, 12:58 am Brontobyte Post #3



Quote from Falkoner
NICE!!!!!!!!!!!!!!!!11

Although I must admit, it gets boring real quick, and you misspelled Lose at the end.

Yeah, I plan on putting in some sounds and music, because its obviously going to be a 1 player game anyways, why not try to have some fun. :O

Let that be a lesson to you all, don't rush through things, or you may spell lose with two o's. :hurr:



None.

Feb 14 2009, 1:02 am Symmetry Post #4

Dungeon Master

You did it in your post, too >>



:voy: :jaff: :voy: :jaff:

Feb 14 2009, 1:05 am Vi3t-X Post #5



So that was why you were hosting games randomly...



None.

Feb 14 2009, 1:11 am Falkoner Post #6



I'm assuming that mouse coordinates can't be used in multiplayer?



None.

Feb 14 2009, 1:57 am Brontobyte Post #7



Quote from name:Killer_Kow
You did it in your post, too >>

Thanks for pointing out my flaws. :hurr:

Quote from Falkoner
I'm assuming that mouse coordinates can't be used in multiplayer?

Correct.



None.

Feb 14 2009, 5:50 pm JaFF Post #8



Blizzard spies will report this to their masters and another patch will be released. :hurr:

But yeah, it's probably really fun and unusual to kill units just by clicking them. :P



None.

Feb 15 2009, 12:43 am Brontobyte Post #9



Quote from JaFF
Blizzard spies will report this to their masters and another patch will be released. :hurr:

But yeah, it's probably really fun and unusual to kill units just by clicking them. :P

Yeah, I kind of figured. I will just have to go in, one by one, for ~1024 triggers and fix them... No biggie.

You don't actually click them, you just hover your mouse over them, or just swipe the mouse over them.

Something important to remember:

The mouse image is drawn twice as fast as the triggers are checked, so just moving the mouse really fast over the units will most likely not result in epic lulz.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
Please log in to shout.


Members Online: Oh_Man