Staredit Network > Forums > SC1 Map Showcase > Topic: Brush Battle
Brush Battle
Dec 1 2008, 7:39 pm
By: Devourer  

Dec 1 2008, 7:39 pm Devourer Post #1

Hello

Hi there,
I made a map a few weeks ago where I finally finished so I can show it on SEN today...

It's about Brushes
Every Player has a brush which colors each Pixel (Emitter) to his color, who ever has the most pixels (emitters) under control wins, yea, very simple, but still fun :>

Map Data's:
  • 7 Players
  • Jungle
  • 64x64
  • Extended Terrain
  • Speed Up for more fun
  • Chooseable timeduration




EDIT: Uploaded newer version :) [ Thx to TassadarZeratul ]

Post has been edited 3 time(s), last time on Sep 26 2009, 8:13 pm by DeVouReR.



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Dec 1 2008, 7:43 pm Biophysicist Post #2



I'd like to recommend this map, it's simple but fun.

Btw, DeV, a few times I've had trouble telling the difference between uncaptured psi-emmitters and ones captured by Teal. Maybe you could use Spider Mines instead? And add a briefing plz... Otherwise, great map except for those two tiny things.

Post has been edited 2 time(s), last time on Dec 1 2008, 8:41 pm by TassadarZeratul.



None.

Dec 1 2008, 8:58 pm Devourer Post #3

Hello

--> Updated the first Post! <--




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Dec 1 2008, 9:04 pm Vi3t-X Post #4



Flags. Use flags.



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Dec 1 2008, 9:05 pm Devourer Post #5

Hello

Quote from Vi3t-X
Flags. Use flags.
Minimap. Use Minimap....



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Dec 1 2008, 9:09 pm Vi3t-X Post #6



Flags are easier to see. Their identification is availible onscreen.



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Dec 1 2008, 9:11 pm Devourer Post #7

Hello

Quote from Vi3t-X
Flags are easier to see. Their identification is availible onscreen.
well, thats right... i'll change that with the next update :)



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[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
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