Staredit Network > Forums > SC1 Map Showcase > Topic: Brush Battle
Brush Battle
Dec 1 2008, 7:39 pm
By: Devourer  

Dec 1 2008, 7:39 pm Devourer Post #1

Hello

Hi there,
I made a map a few weeks ago where I finally finished so I can show it on SEN today...

It's about Brushes
Every Player has a brush which colors each Pixel (Emitter) to his color, who ever has the most pixels (emitters) under control wins, yea, very simple, but still fun :>

Map Data's:
  • 7 Players
  • Jungle
  • 64x64
  • Extended Terrain
  • Speed Up for more fun
  • Chooseable timeduration




EDIT: Uploaded newer version :) [ Thx to TassadarZeratul ]

Post has been edited 3 time(s), last time on Sep 26 2009, 8:13 pm by DeVouReR.



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Dec 1 2008, 7:43 pm Biophysicist Post #2



I'd like to recommend this map, it's simple but fun.

Btw, DeV, a few times I've had trouble telling the difference between uncaptured psi-emmitters and ones captured by Teal. Maybe you could use Spider Mines instead? And add a briefing plz... Otherwise, great map except for those two tiny things.

Post has been edited 2 time(s), last time on Dec 1 2008, 8:41 pm by TassadarZeratul.



None.

Dec 1 2008, 8:58 pm Devourer Post #3

Hello

--> Updated the first Post! <--




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Dec 1 2008, 9:04 pm Vi3t-X Post #4



Flags. Use flags.



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Dec 1 2008, 9:05 pm Devourer Post #5

Hello

Quote from Vi3t-X
Flags. Use flags.
Minimap. Use Minimap....



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Dec 1 2008, 9:09 pm Vi3t-X Post #6



Flags are easier to see. Their identification is availible onscreen.



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Dec 1 2008, 9:11 pm Devourer Post #7

Hello

Quote from Vi3t-X
Flags are easier to see. Their identification is availible onscreen.
well, thats right... i'll change that with the next update :)



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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