Staredit Network > Forums > SC1 Map Showcase > Topic: Hero Synergy
Hero Synergy
Nov 29 2008, 3:12 am
By: MetalGear  

Nov 29 2008, 3:12 am MetalGear Post #1




Hero Synergy

Game type: AoS
Tileset: Jungle
Size: 256-256
Players: 2-6

Main attributes

Interactive tutorial - makes game easy to learn
6 Heroes + 16 unique spells
Leveling system - each Hero gains unique stats
Lots of cool sound FX
Much skill is involved

Objective

Your main objective is to destroy the enemy Throne by killing the enemy defensive Towers. Once you gain a few levels, you and your team can start Hero killing, which subsequently gives you the advantage of higher levels and gold, eventually winning you the game.

Spells

Spellcasting uses a Shuttle. Moving it in any direction casts Spell 1, and unloading 1 of the 3 loaded units triggers Spells 2 to 4. If a spell is on cooldown, a text message will show how many seconds remaining until the spell can be used again. There are a total of 16 unique spells and each spell has a different global sound effect so players are more aware of what is happening in battle.

Heroes

[Techies]
This Hero has the unique abilities to exp-
lode and plant hidden bombs in the earth,
which he can detonate by instantly telep-
orting enemies to his location.
Heal
Spell time - Instant
Cooldown time - 60 seconds
Effect - You heal your hit points to 100%
Flash
Spell time - Instant
Cooldown time - 7 seconds
Effect - You teleport all nearby enemy Heroes to your location
Bomb
Spell time - Instant
Cooldown time - 10 seconds
Effect - You plant a bomb in the earth
Detonate
Spell time - 3 seconds
Cooldown time - 30 seconds
Effect - You heal your hit points to 100%

[Weaver]
Weaver is a powerful hunter. He has the
ability to instantly teleport himself to n-
earby enemy Heroes. He can also rende-
r himself invulnerable and travel in time.
Heal
Spell time - Instant
Cooldown time - 60 seconds
Effect - You heal your hit points to 100%
Follow
Spell time - Instant
Cooldown time - 5 seconds
Effect - You teleport yourself to the location of a nearby enemy Hero
Stealth
Spell time - 3 seconds
Cooldown time - 10 seconds
Effect - You render yourself invulnerable
Time Travel
Spell time - Instant
Cooldown time - 15 seconds
Effect - You travel back 20 seconds in time

[Strygwyr]
An unusual hybrid of Demon and Orc, Str-
ygwyr is a powerful creature. He can ins-
tantly teleport himself to and from battle
and can gain monster attack damage.
Heal
Spell time - Instant
Cooldown time - 60 seconds
Effect - You heal your hit points to 100%
Follow
Spell time - Instant
Cooldown time - 5 seconds
Effect - You teleport yourself to the location of a nearby enemy Hero
Teleport
Spell time - 5 seconds
Cooldown time - 30 seconds
Effect - You teleport yourself and nearby allied Heroes out of battle
Bloodrage
Spell time - 3 seconds
Cooldown time - 10 seconds
Effect - You gain incredible attack damage

[Destroyer]
His mind is shrouded in darkness. Destro-
yer has the power to teleport himself an-
d other Heroes in battle. He can also sile-
nce and stun enemies.
Heal
Spell time - Instant
Cooldown time - 60 seconds
Effect - You heal your hit points to 100%
Rewind
Spell time - Instant
Cooldown time - 7 seconds
Effect - You swap locations with a nearby enemy or allied Hero
Silence
Spell time - 3 seconds
Cooldown time - 10 seconds
Effect - You stop nearby enemy Heroes from using spells
Diffuse
Spell time - 3 seconds
Cooldown time - 10 seconds
Effect - You stun nearby enemy Heroes

[Sniper]
Sniper has the ability to instantly switch
weapons in battle. He also has the pow-
er to repel nearby enemy Heroes, mea-
ning more time to attack in safety.
Heal
Spell time - Instant
Cooldown time - 60 seconds
Effect - You heal your hit points to 100%
Switch
Spell time - Instant
Cooldown time - None
Effect - You switch units
Repel
Spell time - 3 seconds
Cooldown time - 10 seconds
Effect - Creates a magical force that pushes away all enemies
Backtrack
Spell time - 5 seconds
Cooldown time - 10 seconds
Effect - You stop the movement of an enemy Hero

[Shadow Shaman]
Most famed for his power to swap his bo-
dy with enemy Heroes, Shadow Shaman is
further hated because he can silence and
shatter the fighting potential of his prey.
Heal
Spell time - Instant
Cooldown time - 60 seconds
Effect - You heal your hit points to 100%
Flash
Spell time - Instant
Cooldown time - 7 seconds
Effect - Teleports nearby enemy Heroes to your location
Silence
Spell time - 3 seconds
Cooldown time - 10 seconds
Effect - Stops nearby enemy Heroes from using spells
Berserk
Spell time - 5 seconds
Cooldown time - 15 seconds
Effect - Sends an enemy Hero out of control

Download

http://www.staredit.net/files/939/



None.

Nov 29 2008, 3:58 am Pigy_G Post #2



zomG I JusT DleD noW i"m In teh Lobbeh wit Joo!!!!



None.

Nov 29 2008, 4:42 am GameLoader1337 Post #3



lol everything here is from dota on wc3 except you modified some things XD



None.

Nov 29 2008, 4:54 am MetalGear Post #4



yeh the idea was to initially create a DOTA replica for starcraft. the guys told me i should change the name though so i did. it involves some of the spells from DOTA and quite a few of the sound FX also.



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[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
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