Staredit Network > Forums > SC1 Map Showcase > Topic: Phantom Classic 1.00 Release
Phantom Classic 1.00 Release
Apr 27 2008, 6:58 pm
By: Viett  

Apr 27 2008, 6:58 pm Viett Post #1



This is my first non-beta release. Note this is a complete remake of Res~Sar's original, and is in no way related to OmniScourges's Phantom BGH 2.3B/2.4. I included a BGH and Hunters port, but these triggers can easily be ported to any map. At this time I am also releasing my documented source code, using Tuxedo-Templar's trigger language definition (Notepad++). Read about it here.

Changes since beta:

-Replaced sfx with official SC sfx and reduced filesize from 319KB to 91KB
-Small probability fix

Features:

-Zerg Mineral Hack Prevention
-Rather than free minerals, Phantom will have increased mineral/gas gain
-Map Max Protection
-Darkness Mode: Turn Allied Victory off at start (Need Majority)
-Working replays
-4 Upgrades
-Ban spectators (Unally, need majority)

Maps mirror and source code:
http://www.aviettran.com/phantom/

Staredit Links:
Phantom BGH Classic
Phantom Hunters Classic



None.

Apr 27 2008, 9:32 pm Wormer Post #2



Good job!
I've just played it. Does the harvesting rate double? It is quite hard to play as a phantom, you should think of trippleing or multiplying harvesting rate on higher coeffecient...



Some.

Apr 28 2008, 12:23 am Viett Post #3



The formula now is:

2P+8 min/chunk P-2 with Darkness mode

I'm thinking of changing it to:

3P+8 min/chunk P-2 with Darkness mode

This will increase gain from triple to quadruple at 8 players. Is this a good or bad idea?

Post has been edited 1 time(s), last time on Apr 28 2008, 12:31 am by Viett.



None.

Nov 28 2008, 12:41 am Viett Post #4



Version 1.02 has been released! Get it at the same location, including the source.

Changes:

Removed desync ban
Removed anti mineral hack
Removed anti auto unally hack



None.

Nov 28 2008, 12:43 am Viett Post #5



Quote from Viett
This is my first non-beta release. Note this is a complete remake of Res~Sar's original, and is in no way related to OmniScourges's Phantom BGH 2.3B/2.4. I included a BGH and Hunters port, but these triggers can easily be ported to any map. At this time I am also releasing my documented source code, using Tuxedo-Templar's trigger language definition (Notepad++). Read about it here.

Changes since beta:

-Replaced sfx with official SC sfx and reduced filesize from 319KB to 91KB
-Small probability fix

Features:

-(Removed, v1.02) Zerg Mineral Hack Prevention
-Rather than free minerals, Phantom will have increased mineral/gas gain
-Map Max Protection
-Darkness Mode: Turn Allied Victory off at start (Need Majority)
-Working replays
-4 Upgrades
-Ban spectators (Unally, need majority)

Maps mirror and source code:
http://www.aviettran.com/phantom/

Staredit Links:
Phantom BGH Classic
Phantom Hunters Classic




None.

Dec 5 2008, 4:48 am Biophysicist Post #6



How did you increase the rate of mining?



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[08:12 pm]
*Symmetry 69*
[07:25 pm]
Ultraviolet -- old school bnet shit lol
[07:25 pm]
Ultraviolet -- ooh
[07:25 pm]
*Ultraviolet is this how you do that? Moose
Moose shouted: remembers this kind of shout
*
[07:04 pm]
Symmetry -- o rly
[07:03 pm]
Moose -- a subset does, yes
[07:01 pm]
Symmetry -- :hurr:
[07:01 pm]
Symmetry -- maybe?
[07:00 pm]
Symmetry -- wait does bbcode work in here>
[06:35 pm]
Moose -- :megaya: * lmao
Please log in to shout.


Members Online: Moose