Staredit Network > Forums > SC1 Map Showcase > Topic: Phantom Classic 1.00 Release
Phantom Classic 1.00 Release
Apr 27 2008, 6:58 pm
By: Viett  

Apr 27 2008, 6:58 pm Viett Post #1



This is my first non-beta release. Note this is a complete remake of Res~Sar's original, and is in no way related to OmniScourges's Phantom BGH 2.3B/2.4. I included a BGH and Hunters port, but these triggers can easily be ported to any map. At this time I am also releasing my documented source code, using Tuxedo-Templar's trigger language definition (Notepad++). Read about it here.

Changes since beta:

-Replaced sfx with official SC sfx and reduced filesize from 319KB to 91KB
-Small probability fix

Features:

-Zerg Mineral Hack Prevention
-Rather than free minerals, Phantom will have increased mineral/gas gain
-Map Max Protection
-Darkness Mode: Turn Allied Victory off at start (Need Majority)
-Working replays
-4 Upgrades
-Ban spectators (Unally, need majority)

Maps mirror and source code:
http://www.aviettran.com/phantom/

Staredit Links:
Phantom BGH Classic
Phantom Hunters Classic



None.

Apr 27 2008, 9:32 pm Wormer Post #2



Good job!
I've just played it. Does the harvesting rate double? It is quite hard to play as a phantom, you should think of trippleing or multiplying harvesting rate on higher coeffecient...



Some.

Apr 28 2008, 12:23 am Viett Post #3



The formula now is:

2P+8 min/chunk P-2 with Darkness mode

I'm thinking of changing it to:

3P+8 min/chunk P-2 with Darkness mode

This will increase gain from triple to quadruple at 8 players. Is this a good or bad idea?

Post has been edited 1 time(s), last time on Apr 28 2008, 12:31 am by Viett.



None.

Nov 28 2008, 12:41 am Viett Post #4



Version 1.02 has been released! Get it at the same location, including the source.

Changes:

Removed desync ban
Removed anti mineral hack
Removed anti auto unally hack



None.

Nov 28 2008, 12:43 am Viett Post #5



Quote from Viett
This is my first non-beta release. Note this is a complete remake of Res~Sar's original, and is in no way related to OmniScourges's Phantom BGH 2.3B/2.4. I included a BGH and Hunters port, but these triggers can easily be ported to any map. At this time I am also releasing my documented source code, using Tuxedo-Templar's trigger language definition (Notepad++). Read about it here.

Changes since beta:

-Replaced sfx with official SC sfx and reduced filesize from 319KB to 91KB
-Small probability fix

Features:

-(Removed, v1.02) Zerg Mineral Hack Prevention
-Rather than free minerals, Phantom will have increased mineral/gas gain
-Map Max Protection
-Darkness Mode: Turn Allied Victory off at start (Need Majority)
-Working replays
-4 Upgrades
-Ban spectators (Unally, need majority)

Maps mirror and source code:
http://www.aviettran.com/phantom/

Staredit Links:
Phantom BGH Classic
Phantom Hunters Classic




None.

Dec 5 2008, 4:48 am Biophysicist Post #6



How did you increase the rate of mining?



None.

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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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