Staredit Network > Forums > SC1 Map Showcase > Topic: "Kill Those Units!" Beta
"Kill Those Units!" Beta
Dec 5 2008, 12:44 am
By: Lord Malvanis  

Dec 5 2008, 12:44 am Lord Malvanis Post #1



Now, You're probably thinking "Oh boy, another rigged unit map." Well. You were 50% right
Heres the catch, Instead of wasting an incredible amount of time massing units yourself...
You can pick the unit you want to mass, then watch them take on the rigged unit(s)

You can pick from a variety of units in the beta version.


Doesn't look like much yet? Well it's a beta. I'll explain the full version features a bit later.

More screenies.

Die!


Moar Units



Now, For the Full Version Features.

You will get to pick what rigged unit you get (Hopefully there will be 10 at the least)
You will get unit combo packs (Marine + Vult or Marine + Wraith and other things - Will Include Mixed Races)
The terrain will be better...Hopefully
There will be hero selections if you want to add a little extra power to your army (Still Deciding)
Increased Unit Damage (DIE FASTER!!!)

Beta Version will have one masser and observers.
I'm hoping in full version all players will have their own mass area and be able to choose what unit they want to kill.

Player Setup:
-Human (Masser)
-Human (Ob)
-Human (Ob)
-Human (Ob)
-Computer
-Computer

Full Version Setup:
-Human
-Human
-Human
-Human
-Computer
-Computer

Any Suggestions or Comments are welcome.

Attachments:
KillThatUnit!Beta.scm
Hits: 10 Size: 45.35kb

Post has been edited 3 time(s), last time on Dec 5 2008, 2:59 am by Lord Malvanis.



None.

Dec 5 2008, 1:45 am RISKED911 Post #2



Looks good. How many players?



None.

Dec 5 2008, 2:07 am Lord Malvanis Post #3



Download the file and look

I am sorry for my rudeness Risked :(

Post has been edited 1 time(s), last time on Dec 5 2008, 3:00 am by Lord Malvanis.



None.

Dec 5 2008, 2:57 am l)ark_ssj9kevin Post #4

Just here for the activity... well not really

That wasn't helpful. 4 Humans 2 comps. :P



guy lifting weight (animated smiley):

O-IC
OI-C

"Oh, I see it"


Dec 5 2008, 3:00 am Lord Malvanis Post #5



Player Setup and one more future feature added.



None.

Dec 5 2008, 7:21 pm Fisty Post #6



Uhm, perhaps you should straighten out those squares, right now they're about as even as my grandma's tits.



None.

Dec 7 2008, 2:22 am Paravin. Post #7



Individual arenas could be divided into: Ruins, Jungle, Plain, Forest, etc. A marine fighting off 100's of zerglings in the middle of a Protoss temple ruin would look cool.



None.

Dec 17 2008, 8:47 pm ATG Post #8



That sounds nice.I'll test it when I have the time and tell you my opinion ;)



None.

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[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
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