Staredit Network > Forums > SC1 Map Showcase > Topic: Epic unburrow
Epic unburrow
Dec 28 2008, 9:50 pm
By: scwizard  

Dec 28 2008, 9:50 pm scwizard Post #1



I'm apparently too cool to actually make maps, and my brother Doodle77 only has a few to his name. However Doodle77's best friend doodle3000 has made a whole bunch of maps. This is one of them. We play this when doodle3000 comes over, it's fun.



Quote from name:doodle3000
Massive units will start spawning from the ground and unburrow
causing massive stacking lings. Mind Control as many lings
and as fast as you can. Other units will spawn too, Mind Control
them and different things will happen. First to 7000 kills wins,
6 players allowed. I made this map in literally 1 hour and 30
minutes for a mini 1 hour map making contest.

Download it here



None.

Dec 28 2008, 10:03 pm Devourer Post #2

Hello

lol, stupid but quite fun. And this map isn't hard to make, or? lol.



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Dec 28 2008, 10:21 pm Echo Post #3



Lol, this map reminds me of shadow_killa and his plant tree maps.



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Dec 28 2008, 10:35 pm scwizard Post #4



Quote from Echo
Lol, this map reminds me of shadow_killa and his plant tree maps.
Except this one can actually be played competitively on battlenet :)



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Dec 28 2008, 10:54 pm Symmetry Post #5

Dungeon Master

OMG I remember this map! I sucked at it, though D:



:voy: :jaff: :voy: :jaff:

Dec 28 2008, 11:12 pm Biophysicist Post #6



Quote from Echo
Lol, this map reminds me of shadow_killa and his plant tree maps.

"Plant tree maps"? What are those?

This map looks amusing, I think I'll play it.



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Dec 28 2008, 11:20 pm Falkoner Post #7



Quote
"Plant tree maps"? What are those?

They're epic probe battle maps!



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Dec 29 2008, 4:22 am Vi3t-X Post #8



Quote from name:TassadarZeratul
Quote from Echo
Lol, this map reminds me of shadow_killa and his plant tree maps.

"Plant tree maps"? What are those?

This map looks amusing, I think I'll play it.
Those maps were retarded...



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Dec 29 2008, 7:59 am Red2Blue Post #9



This map looks like it would destroy some of the slower computers in the world...



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Dec 29 2008, 9:11 am KrayZee Post #10



Drool



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Dec 29 2008, 9:17 am UnholyUrine Post #11



Cool map, and very fun :P.. but it has 2 big problems...

1. Dark archons cannot MC any units on the arena... They can't MC units at the other corner.. Fix this by making the area smaller :S

2. People can unvision each other.... so they get to keep the lurkers :S

3? More uber powerups needed lol XD... Hydras are useless.... maybe some air units? like an sci-ves with irradiate? =D... or queen with like unlimited energy and the ability to spawn broodlings which are very strong? .. Archons?... lotsa firebats?... Arbiters with stasis? Corsair with Disruption web? Dropships with units in them?... or like in TS.. dropship, and when you unload, you drop a bomb and kill all the units under you (which isn't a good idea since ur triggers doesn't record explosion deaths :S)... which brings me to..

4. Infested terrans blows up with the trigger... But it doesn't give any kills :C...

But. .it is a simple enough map, and it was enjoyable :D...

EDIT:

OH AND WHAT ABOUT NUKES?? =O =O... U need nukes!! .. If you incorporate sci-ves, then you don't need to have the share-vis trigger... and you can incorporate ghosts which can cloak... and nuke.. wh00t =D!!



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Dec 29 2008, 11:43 pm Symmetry Post #12

Dungeon Master

Hydras are useless? They spawn 5 zerglings!



:voy: :jaff: :voy: :jaff:

Dec 30 2008, 1:52 am BlackWolf99 Post #13



i think i used to play this with ppl O.o

anyways awsome game dude



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Dec 30 2008, 3:35 am scwizard Post #14



Quote from BlackWolf99
i think i used to play this with ppl O.o

anyways awsome game dude
Woah, so complete strangers have played this.

Doodle77 says that this is because doodle3000 actually hosts the maps he makes, like a bunch.
He uses a different account when he hosts his maps though for a variety of reasons.



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[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
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