Staredit Network > Forums > SC1 Map Showcase > Topic: share resources
share resources
Nov 30 2008, 6:36 am
By: Ar3sgice  

Nov 30 2008, 6:36 am Ar3sgice Post #1



players in the force share the resources.

this system uses 8 deathcounters ... with Binary Countoffs... like this http://www.staredit.net/wiki/Changing_Minerals_Mined

DcA = Previously Owned Minerals (-cantina)

DcB = Temporary counter for minerals (-cave)

DcC = Temporary counter to subtract minerals (-ruins)



1. transfer DcA and current minerals to DcB.

--This will empty whichever is lowest, and leave the higher one with the difference.

2. If there are minerals remained, they are newly mined minerals. Add them as DcB to all players in the force.

--Now the newly mined ores are acquired by all players

3. If DcA's remained, add them ' DcB to current player and the DcC to the force

--Decrease the same amount of minerals for all players as used

4. return the minerals/DcA in DcB.

--what will happen if i change the transfer rate of the DcC...?

5. transfer the DcC to minerals/DcA at a 1:(-1) ratio



( )

map here...

Attachments:
1D1ZTEST.scx
Hits: 28 Size: 132.8kb



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Nov 30 2008, 5:10 pm Conspiracy Post #2



AAaaaw... you beat me to it :( I was just about to finish my map with this resources shared thing too... :-(



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[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
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[05:13 am]
Oh_Man -- Vrael
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[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
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