Staredit Network > Forums > SC1 Map Showcase > Topic: "Kill Those Units!" Beta
"Kill Those Units!" Beta
Dec 5 2008, 12:44 am
By: Lord Malvanis  

Dec 5 2008, 12:44 am Lord Malvanis Post #1



Now, You're probably thinking "Oh boy, another rigged unit map." Well. You were 50% right
Heres the catch, Instead of wasting an incredible amount of time massing units yourself...
You can pick the unit you want to mass, then watch them take on the rigged unit(s)

You can pick from a variety of units in the beta version.


Doesn't look like much yet? Well it's a beta. I'll explain the full version features a bit later.

More screenies.

Die!


Moar Units



Now, For the Full Version Features.

You will get to pick what rigged unit you get (Hopefully there will be 10 at the least)
You will get unit combo packs (Marine + Vult or Marine + Wraith and other things - Will Include Mixed Races)
The terrain will be better...Hopefully
There will be hero selections if you want to add a little extra power to your army (Still Deciding)
Increased Unit Damage (DIE FASTER!!!)

Beta Version will have one masser and observers.
I'm hoping in full version all players will have their own mass area and be able to choose what unit they want to kill.

Player Setup:
-Human (Masser)
-Human (Ob)
-Human (Ob)
-Human (Ob)
-Computer
-Computer

Full Version Setup:
-Human
-Human
-Human
-Human
-Computer
-Computer

Any Suggestions or Comments are welcome.

Attachments:
KillThatUnit!Beta.scm
Hits: 10 Size: 45.35kb

Post has been edited 3 time(s), last time on Dec 5 2008, 2:59 am by Lord Malvanis.



None.

Dec 5 2008, 1:45 am RISKED911 Post #2



Looks good. How many players?



None.

Dec 5 2008, 2:07 am Lord Malvanis Post #3



Download the file and look

I am sorry for my rudeness Risked :(

Post has been edited 1 time(s), last time on Dec 5 2008, 3:00 am by Lord Malvanis.



None.

Dec 5 2008, 2:57 am l)ark_ssj9kevin Post #4

Just here for the activity... well not really

That wasn't helpful. 4 Humans 2 comps. :P



guy lifting weight (animated smiley):

O-IC
OI-C

"Oh, I see it"


Dec 5 2008, 3:00 am Lord Malvanis Post #5



Player Setup and one more future feature added.



None.

Dec 5 2008, 7:21 pm Fisty Post #6



Uhm, perhaps you should straighten out those squares, right now they're about as even as my grandma's tits.



None.

Dec 7 2008, 2:22 am Paravin. Post #7



Individual arenas could be divided into: Ruins, Jungle, Plain, Forest, etc. A marine fighting off 100's of zerglings in the middle of a Protoss temple ruin would look cool.



None.

Dec 17 2008, 8:47 pm ATG Post #8



That sounds nice.I'll test it when I have the time and tell you my opinion ;)



None.

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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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