Staredit Network > Forums > SC1 Map Showcase > Topic: Mouse defense hard mode!
Mouse defense hard mode!
Dec 28 2008, 6:01 pm
By: scwizard  

Dec 28 2008, 6:01 pm scwizard Post #1



I'm sure many of you have played Doodle77's Mouse Defense. A single player EUD defense map where you kill units by running them over with your mouse. It's really a stroke of luck that this map is still playable under the current version.

Unfortunately once you get the hang of it, the map is pretty easy.

So here's how you enable hard mode. After you've beaten the map wait for the victory trigger, and then save the replay when you get to the victory screen.

Load the replay and set the speed to 2x. To beat hard mode get to the end of the replay without getting the "you lose" message.
That's right, Mouse Defense is the only defense you can actively play IN THE REPLAY!

EDIT: Doodle has just discovered that playing the map on slowest poses its own unique challenge.



None.

Dec 28 2008, 6:17 pm Symmetry Post #2

Dungeon Master

I noticed this a long time ago :P Really cool. Didn't know it worked on 1.16.0 though =O



:voy: :jaff: :voy: :jaff:

Dec 28 2008, 6:22 pm scwizard Post #3



Quote from name:Killer_Kow
I noticed this a long time ago :P
But the question is have you beaten hard mode?



None.

Dec 28 2008, 6:25 pm Symmetry Post #4

Dungeon Master

I found that making it faster didn't really increase the difficulty all that much, so yeah I beat it :P



:voy: :jaff: :voy: :jaff:

Dec 28 2008, 6:40 pm scwizard Post #5



That's because doodle used waits instead of elapsed scenario time, damn him :P



None.

Dec 28 2008, 6:40 pm ForTheSwarm Post #6



I can't beat it on slowest. :(
It's because the explosions are slower too.



None.

Dec 29 2008, 11:20 am Heinermann Post #7

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It should be released as a replay so that friends can have competitions on Battle.net(no desync in replays).




Dec 29 2008, 8:20 pm xYoshix Post #8



This is pretty neat.
I know this used EUD's, but what exactly are they?
Boggles my mind :omfg:



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Dec 29 2008, 8:35 pm KrayZee Post #9



I've already seen this map from Maplantis. :D

Quote from scwizard
That's right, Mouse Defense is the only defense you can actively play IN THE REPLAY!
Then play at Fastest x 16. :shifty:



None.

Dec 29 2008, 9:01 pm Heinermann Post #10

memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes

Here's a replay for those who want it.
[attach=2386]

Attachments:
mouseDefense.rep
Hits: 3 Size: 6.73kb




Dec 29 2008, 9:23 pm Devourer Post #11

Hello

Wow! EUD Trigger works in Replays!?!!?? [at least mouse] thats nice, i'll try it out!



Please report errors in the Staredit.Network forum.

Dec 30 2008, 3:46 am Heinermann Post #12

memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes

Oops, that replay doesn't allow more than one player. I'll edit it some time.
All EUD triggers work in replays.




Jan 2 2009, 6:00 pm New-Guy Post #13



I tried this as a regular map. Beat it my first try...
But it's fun. I haven't seen a system like it before.



None.

Jan 2 2009, 6:29 pm Morphling Post #14



Here is a cool map that is basically the same thing, but the grid goes 2048 times more accurate.
It goes to the pixel so make sure you get on the unit exactly.

Note: For some reason if you open the text editor in scmdraft and save, it screws up the euds.

Attachments:
Pixel Mouse v.2.scx
Hits: 6 Size: 108.76kb



None.

Jan 2 2009, 7:04 pm scwizard Post #15



Quote from Morphling
Note: For some reason if you open the text editor in scmdraft and save, it screws up the euds.
Please don't bring back my suppressed memories of the time I tried to make a map ;_;



None.

Jan 2 2009, 7:18 pm Morphling Post #16



Thats why you always save a backup and test constantly to fix glitches easily before you cant fix it or so you can fix it fast. :bleh:




Jan 2 2009, 8:24 pm blacklight28 Post #17



Can someone explain to me what EUDs are exactly?



None.

Jan 4 2009, 3:04 am Heinermann Post #18

memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes

Explanation here: http://en.wikipedia.org/wiki/Buffer_overflow




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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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