Staredit Network > Forums > SC1 Map Showcase > Topic: LotR Rohan vs Isengard
LotR Rohan vs Isengard
Aug 17 2008, 7:33 am
By: Ei47  

Aug 17 2008, 7:33 am Ei47 Post #1



This game is a mix between LotR gameplay and defensive fortress gameplay. The main map is where most of the battles take place. When you are defending a main spawn, you can enter it by stepping on the Enter/Exit beacon that will transport you to the fortress. It is highly reccomended that you build your Acedemies inside your fortress.

When you mass, the units in the fortress you are attacking will attack to the end of it. Units on the map will attack to the entrance of the fortress.

To control gates or to mass at Helms deep or Edoras, look to the right of the fortress. For Orthanc or Lorien, look to the left. [Note: There is a slight bug with Orthanc massing. Units will clog when they try to climb the tower. I suggest you mass manually.]

To win, kill all of the enemies Main spawns and Main heros.
Red - Theoden/Edoras
Blue - Eomer /Helms Deep
Teal - Heros
White - Haldir/Lorien
Purple - Saruman/Orthanc
Oj - Lurtz/Orthanc

There are more additional features and secrets in the map, so enjoy!

Attachments:
Lotr Rohan vs Isenguard.scm
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Aug 18 2008, 6:40 pm Filleinconnue Post #2



:wtfage:



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[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
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