jjf28
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Bound Practice
Like Nothing You've Ever Experienced... |
16 | 10670 | May 21 2008, 10:34 pm Alkali |
Jun 12 2008, 5:00 am ATG |
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The Twitch map vault
Good maps that is |
25 | 21030 | Apr 4 2008, 3:33 am Twitch |
Jun 11 2008, 5:18 pm Twitch |
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Hive Defence 4.8
Difficult teamwork defence |
0 | 3096 | Jun 7 2008, 7:37 am voku |
Jun 7 2008, 7:37 am voku |
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Labyrinth Escape!
Mostly a concept map |
26 | 10000 | Jun 5 2008, 12:05 am Clokr_ |
Jun 6 2008, 3:54 pm DevliN |
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Click Ship Runner Extreme!
Oh yeah, it IS for real. |
22 | 11887 | May 9 2008, 1:06 am Rantent |
May 20 2008, 10:40 pm Conspiracy |
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Sonic Adventure
A sonic map |
4 | 4006 | May 17 2008, 6:41 am Cheathunta |
May 19 2008, 1:33 am Cheathunta |
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Post Apocalyptic Warfare
It's finally done. |
17 | 9277 | Apr 1 2008, 5:44 am candle12345 |
May 18 2008, 10:51 pm Rantent |
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Where's Gary
You know that spongebob episode? |
1 | 3191 | May 16 2008, 9:44 pm Cheathunta |
May 16 2008, 10:35 pm Centreri |
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Pokémon League RPG
The ultimate Pokémon map! |
10 | 6047 | May 6 2008, 11:30 pm lolzzzzzzzz |
May 16 2008, 3:17 am grAffe |
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DaDa Defense ą
:) |
27 | 15507 | Aug 28 2007, 10:59 pm DaDa |
May 14 2008, 9:00 am DaDa |
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Zombie Control
A new style of fighting zombies. |
13 | 7822 | Sep 10 2007, 12:18 am DaDa |
May 14 2008, 8:56 am DaDa |
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Dark Fury
A short RPG I made, very entertaining! |
9 | 6054 | May 11 2008, 3:27 pm Oh_Man |
May 13 2008, 8:58 pm Symmetry |
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MineSweeper[4Player]
Competitive MineSweeper |
5 | 4318 | May 7 2008, 8:34 pm Alkali |
May 12 2008, 9:22 pm Alkali |
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Apocolypse Ball
Another map lol |
5 | 4087 | May 11 2008, 9:49 pm Rantent |
May 12 2008, 3:41 am Demented Shaman |
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Mďcrö Böünd v˛·°°
Yet Another Great Bound... |
13 | 7023 | May 8 2008, 10:56 pm Brontobyte |
May 10 2008, 7:10 pm Jello-Jigglers |
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Untitled, so far
Turn based combat |
12 | 5982 | May 4 2008, 8:35 am JaBoK |
May 9 2008, 12:33 am JaBoK |
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4 Player Cannon Defense
the same old one, but different |
3 | 3768 | May 6 2008, 11:49 pm Del33ter |
May 7 2008, 8:50 pm Alkali |
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The Ultimate Defense
a defense/attack map like no other |
1 | 2801 | May 7 2008, 3:17 am Cheathunta |
May 7 2008, 8:25 pm Cheathunta |
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Combat Bound 5
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7 | 5201 | Apr 29 2008, 8:43 pm Sarge |
May 5 2008, 8:24 pm Sarge |
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Variable Change
concept map |
26 | 12557 | Apr 26 2008, 3:23 am Brontobyte |
May 4 2008, 8:40 pm Brontobyte |
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Bubble Defense
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9 | 5019 | Apr 28 2008, 8:09 pm Impeached |
May 1 2008, 7:24 pm Vi3t-X |
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Battle Defense
1.0 Beta |
8 | 4278 | Apr 28 2008, 3:36 pm KilaByte |
Apr 30 2008, 7:34 pm KilaByte |
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Mechwarrior RPG
by Ghastly_dragon/Grand_dracolich |
28 | 15995 | Sep 5 2007, 12:36 pm Grand_dracolich |
Apr 28 2008, 2:39 pm Grand_dracolich |
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Spaceship RP
future/space RP heavily oriented around spacecraft. |
7 | 6611 | Apr 18 2008, 11:24 pm Tank_7 |
Apr 27 2008, 7:39 pm Tank_7 |
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Age of War
Idea from a Flash Game |
10 | 6132 | Apr 17 2008, 5:18 am LiQuiDz |
Apr 27 2008, 4:01 pm Symmetry |
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Micro Bound v1
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31 | 12389 | Apr 17 2008, 3:28 am Brontobyte |
Apr 23 2008, 11:55 pm Brontobyte |
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Warhammer 40k
First Work Done |
11 | 5295 | Apr 20 2008, 6:21 pm Moskau |
Apr 21 2008, 2:39 am Moskau |
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Waves of Flesh
My first try at a defence map |
3 | 3022 | Apr 15 2008, 8:17 pm hayatli7 |
Apr 19 2008, 6:34 pm Echo |
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super smash bros melee-battlefield
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2 | 4039 | Apr 17 2008, 7:00 pm yellowjacket |
Apr 17 2008, 11:00 pm yellowjacket |
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Random Path Defense v3
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10 | 5290 | Apr 11 2008, 12:19 am Brontobyte |
Apr 15 2008, 4:33 pm Brontobyte |
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
Oh_Man -- Vrael
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
Vrael -- NimoStar