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SC1 Map Showcase
SC1 Map Showcase
Release threads for playable maps. Posting of a map (alpha, beta, or complete) is required for new threads.
Moderators: Administrators, Global Moderators , jjf28
Pages: < 1 « 22 23 24 25 2628 >

Topic Replies Views Starter / Time Last Post

Bound Practice
 Like Nothing You've Ever Experienced...
16 10670 May 21 2008, 10:34 pm
Alkali
Jun 12 2008, 5:00 am
ATG

The Twitch map vault
 Good maps that is
25 21030 Apr 4 2008, 3:33 am
Twitch
Jun 11 2008, 5:18 pm
Twitch

Hive Defence 4.8
 Difficult teamwork defence
0 3096 Jun 7 2008, 7:37 am
voku
Jun 7 2008, 7:37 am
voku

Labyrinth Escape!
 Mostly a concept map
26 10000 Jun 5 2008, 12:05 am
Clokr_
Jun 6 2008, 3:54 pm
DevliN

Click Ship Runner Extreme!
 Oh yeah, it IS for real.
22 11887 May 9 2008, 1:06 am
Rantent
May 20 2008, 10:40 pm
Conspiracy

Sonic Adventure
 A sonic map
4 4006 May 17 2008, 6:41 am
Cheathunta
May 19 2008, 1:33 am
Cheathunta

Post Apocalyptic Warfare
 It's finally done.
17 9277 Apr 1 2008, 5:44 am
candle12345
May 18 2008, 10:51 pm
Rantent

Where's Gary
 You know that spongebob episode?
1 3191 May 16 2008, 9:44 pm
Cheathunta
May 16 2008, 10:35 pm
Centreri

Pokémon League RPG
 The ultimate Pokémon map!
10 6047 May 6 2008, 11:30 pm
lolzzzzzzzz
May 16 2008, 3:17 am
grAffe

DaDa Defense ą
 :)
27 15507 Aug 28 2007, 10:59 pm
DaDa
May 14 2008, 9:00 am
DaDa

Zombie Control
 A new style of fighting zombies.
13 7822 Sep 10 2007, 12:18 am
DaDa
May 14 2008, 8:56 am
DaDa

Dark Fury
 A short RPG I made, very entertaining!
9 6054 May 11 2008, 3:27 pm
Oh_Man
May 13 2008, 8:58 pm
Symmetry

MineSweeper[4Player]
 Competitive MineSweeper
5 4318 May 7 2008, 8:34 pm
Alkali
May 12 2008, 9:22 pm
Alkali

Apocolypse Ball
 Another map lol
5 4087 May 11 2008, 9:49 pm
Rantent
May 12 2008, 3:41 am
Demented Shaman

Mďcrö Böünd v˛·°°
 Yet Another Great Bound...
13 7023 May 8 2008, 10:56 pm
Brontobyte
May 10 2008, 7:10 pm
Jello-Jigglers

Untitled, so far
 Turn based combat
12 5982 May 4 2008, 8:35 am
JaBoK
May 9 2008, 12:33 am
JaBoK

4 Player Cannon Defense
 the same old one, but different
3 3768 May 6 2008, 11:49 pm
Del33ter
May 7 2008, 8:50 pm
Alkali

The Ultimate Defense
 a defense/attack map like no other
1 2801 May 7 2008, 3:17 am
Cheathunta
May 7 2008, 8:25 pm
Cheathunta

Combat Bound 5
 
7 5201 Apr 29 2008, 8:43 pm
Sarge
May 5 2008, 8:24 pm
Sarge

Variable Change
 concept map
26 12557 Apr 26 2008, 3:23 am
Brontobyte
May 4 2008, 8:40 pm
Brontobyte

Bubble Defense
 
9 5019 Apr 28 2008, 8:09 pm
Impeached
May 1 2008, 7:24 pm
Vi3t-X

Battle Defense
 1.0 Beta
8 4278 Apr 28 2008, 3:36 pm
KilaByte
Apr 30 2008, 7:34 pm
KilaByte

Mechwarrior RPG
 by Ghastly_dragon/Grand_dracolich
28 15995 Sep 5 2007, 12:36 pm
Grand_dracolich
Apr 28 2008, 2:39 pm
Grand_dracolich

Spaceship RP
 future/space RP heavily oriented around spacecraft.
7 6611 Apr 18 2008, 11:24 pm
Tank_7
Apr 27 2008, 7:39 pm
Tank_7

Age of War
 Idea from a Flash Game
10 6132 Apr 17 2008, 5:18 am
LiQuiDz
Apr 27 2008, 4:01 pm
Symmetry

Micro Bound v1
 
31 12389 Apr 17 2008, 3:28 am
Brontobyte
Apr 23 2008, 11:55 pm
Brontobyte

Warhammer 40k
 First Work Done
11 5295 Apr 20 2008, 6:21 pm
Moskau
Apr 21 2008, 2:39 am
Moskau

Waves of Flesh
 My first try at a defence map
3 3022 Apr 15 2008, 8:17 pm
hayatli7
Apr 19 2008, 6:34 pm
Echo

super smash bros melee-battlefield
 
2 4039 Apr 17 2008, 7:00 pm
yellowjacket
Apr 17 2008, 11:00 pm
yellowjacket

Random Path Defense v3
 
10 5290 Apr 11 2008, 12:19 am
Brontobyte
Apr 15 2008, 4:33 pm
Brontobyte

Pages: < 1 « 22 23 24 25 2628 >

Members in this forum: None.

[06:53 am]
TECHLANDBD -- Air Fryer Price in Bangladesh 2026 | Techland BD
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
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Members Online: NimoStar