Staredit Network > Forums > SC1 Map Showcase > Topic: Zombie Control
Zombie Control
Sep 10 2007, 12:18 am
By: DaDa  

Sep 10 2007, 12:18 am DaDa Post #1



Zombie Control


Description
Levels: 30
Players: 2
Teams: No


Detail
You are a guy with a gun that has to defend his base from zombies. The days change so its harder to see sometimes: Day time you can see more and its easier to target the zombies, during Night time its harder to see were exactly the zombies are so you have to move them into your sight. After each round you will go inside the base so you can buy equipment (see below).


How To Play
Use "W" to fire dark swarm at the zombies. Rounds end when timer runs out. Unload Information units from each dropship for prices on each item. You can upgrade your reload speed, heal your base, buy better weapons, and put up defensive buildings. You win when you all the levels first or survive longer than your opponent. Minerals = Number of shots left. Gas = Weapon you have.

1 Gas = Handgun
2 Gas = Magnum
3 Gas = Shotgun


The magnum is strong and if 2 zombies are close together it may kill both at once. Shotgun has an even wider range but reload is really slow. Handgun has fastest reload but has very little ammo.
All other stuff you will find out in map! So download it and play. :)



Pictures



Download
Zombie Control

Post has been edited 2 time(s), last time on Apr 28 2008, 4:33 pm by DaDa.



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Oct 9 2007, 8:04 pm FooFighters Post #2



This map is the best maps i played all year, except the Raccoon City vX game, i just hate that nubs only get to Lv1-3 then lose, i can probably go to Lv-10, so i hate these nubs...

P.S.- you should add more weapons, like a ROCKET LAUNCHER!!

but mostly, any other weapon would make my day

Post has been edited 1 time(s), last time on Dec 23 2007, 10:27 pm by RP-Ichigo.



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Oct 11 2007, 2:52 am DaDa Post #3



Thank you for your comment.



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Oct 11 2007, 10:44 pm Cob Post #4



Quote from DaDa
Use "U" to fire dark swarm...

'W' ?



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Oct 13 2007, 9:35 pm Fisty Post #5



:lol:

Looks and sounds pretty good. I prolly wont play it but when it is released I will prolly see its name all over USEast as a replacement to Tarpit (which imo has viruses, seriously)



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Apr 25 2008, 2:20 am DaDa Post #6



Hey im back! People!



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Apr 25 2008, 2:45 am Impeached Post #7



Huge bump...

...And the file link is down.



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Apr 25 2008, 7:46 pm Paravin. Post #8



Damn, I tought this game wouldn't be the same old shoot-em-up-with-a-defiler map.



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Apr 27 2008, 4:59 am Riney Post #9

Thigh high affectionado

She finnaly leave you for another girl yet Dada?



.riney on Discord.
Riney on Steam (Steam)
@RineyCat on Twitter

Sure I didn't pop off on SCBW like I wanted to, but I won VRChat. Map maker for life.

Apr 28 2008, 4:34 pm DaDa Post #10



Ok link fixed... I submitted the map to sen...



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May 2 2008, 8:08 pm CeR Post #11



Looks cool



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May 3 2008, 12:02 am DaDa Post #12



Zombie Control Final Ed. is being worked on....

Better upgrades for your weapons. Etc. Ammo Increase and Damage Increase.

Newer weapons. Etc. Knife, Rocket Launcher, Sniper Rifle (Should be fun to do that)

Knife will instantly kill any unit you are face to face with.
Rocket launcher will kill any and all units within a certain range but will dmg your base if you are to close.
Sniper Rifle is only for long range and will give you an advantage against those fast units.

And I will add a feature that can make you reload anytime you want and let you change weapons in-game.
Hopfully beable to finish by end of summer! :)




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May 9 2008, 11:58 pm FooFighters Post #13



DaDa, you... are... god!!!
This is the best map i have played... with defense and defiler shoot em up games, [RUSH is the best map {and any more Tux can think of} but it includes stuff he hasn't put in :)]



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May 14 2008, 8:56 am DaDa Post #14



Thanks man...
Tell you friends about me and you should try out my other maps they are fun too. :)

When I get the chance i'll let you test out the final edition... :lol:




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[09:53 am]
NimoStar -- ban the bot :))
[06:53 am]
TECHLANDBD -- Air Fryer Price in Bangladesh 2026 | Techland BD
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
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