Staredit Network > Forums > SC1 Map Showcase > Topic: Where's Gary
Where's Gary
May 16 2008, 9:44 pm
By: Cheathunta  

May 16 2008, 9:44 pm Cheathunta Post #1



Well I made a map outta it. It doesent follow the exact plotline of the episode. Anyway, heres what this is:


You can play as Gary, Spongebob, Squidward, Patrick, Or Sandy.


There is a 15 min time limit. If you are gary and the time runs out, You win. If you are Spongebob or anyone else, you lose.


If you are gary, you are a zergling. You can burrow, but the other guys have scanners. You just run away and survive until the time is over.

If you are Spongebob and the others, You just run around the map looking for gary. All the them have scanner sweepers, so if gary is burrowed, you can find him.

Unlike everyone else, Spongebob (Red player) has a nuclear silo. But serves no purpose in finding gary. Hes too fast to get nuked.

I reccomend playing as Squidwar (Teal Player), Due to the fact that he is a vulture.

There is a computer player who serves as the bikini bottom residents. There are many locations such as the Goo Lagoon, Krusty Krab, Chum bucket, Jellyfish Feilds, etc. These guys serve only as props and add no real twists to the game.


-----------------------------------------------------


I think thats all the info you need. I have attached the map.

If there are any bugs or errors, just tell me.


Little tip of info: This game is a broodwar only map, so it will not work with regular Starcraft.

Attachments:
Find Gary!.scx
Hits: 7 Size: 124.07kb

Post has been edited 1 time(s), last time on May 16 2008, 9:54 pm by Cheathunter.



None.

May 16 2008, 10:35 pm Centreri Post #2

Relatively ancient and inactive

You should balance out all of the characters before actually releasing it. Give one guy a faster vulture, another an observer, another the ability to summon something to help search, another another scanner sweep.. etc.



None.

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[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
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