Staredit Network > Forums > SC1 Map Showcase > Topic: Warhammer 40k
Warhammer 40k
Apr 20 2008, 6:21 pm
By: Moskau  

Apr 20 2008, 6:21 pm Moskau Post #1



Well there's nothing really to brag or showcase here, other than this is my first map to be completely finished.
I Just feel Accomplished is all, after a Decade of Playing.

Attachments:
[Warhammer40k].scx
Hits: 27 Size: 89.75kb



None.

Apr 20 2008, 7:27 pm lil-Inferno Post #2

Just here for the pie

Congratulation on your first map finished, because that means you're better than me in motivation :P . However, give us more information that would make us want to play it.




Apr 20 2008, 7:47 pm Hug A Zergling Post #3



Hwo is this map going to be any different then any of the other Warhammer games already made? (I didn't look at your map yet tho, so don't mind me if its completely new)



None.

Apr 20 2008, 8:04 pm Moskau Post #4



Well it's a 7 Player Game with a Different Map Style

Players Start off with an HQ Unit, Cannon Spawn or for Tyranids a Carrier "hiveship", Once the T'au Decide the Initial Mineral Amount Players will be able to begin to build their Armies. Each Player must obtain Requisition Points to get an Income (200) For Each. Each Race will then Conquer One Another in a Small Cinematic Map(256x64) and Dominate the Map. By Building next to Pylons or Requisition Points, Players can obtain Income at the 0:00 Mark (Like Diplomacy)

This Version is only Beta, so there will be Updates.
IF you find any bugs that need be fixed, please send me a Message explaining what and why.

Post has been edited 1 time(s), last time on Apr 20 2008, 8:27 pm by Moskau.



None.

Apr 20 2008, 8:07 pm DevliN Post #5

Woah

How do players take the Requisition Points? I killed all the Sisters of Battle near one and nothing happened. I moved my SCV up to it, still nothing.



:devlin: Currently Working On: :devlin:
Myself

Apr 20 2008, 8:19 pm Vi3t-X Post #6



May I comment on how blocky the buildings were, and how the seige tanks COULD UN-SEIGE?



None.

Apr 20 2008, 8:27 pm Moskau Post #7



To Viet-X

You used a Third Party Program "Oblivion" to hack my Computer Player.
How can you say they un-seige on a Non-Involved Player?



None.

Apr 20 2008, 9:24 pm Echo Post #8



Quote from DevliN
How do players take the Requisition Points? I killed all the Sisters of Battle near one and nothing happened. I moved my SCV up to it, still nothing.
You have to build supply depot next to it. You get minerals every turn from it, all you got to have is the supply depot near it. There are also command unit posts where if you have units near it you get minerals. Moskau, I think you need to give more info in first post + pictures :P
Great map in general though, I really enjoyed playing it yesterday.



None.

Apr 20 2008, 11:07 pm Vi3t-X Post #9



Quote from Moskau
To Viet-X You used a Third Party Program "Oblivion" to hack my Computer Player. How can you say they un-seige on a Non-Involved Player?
Oblivion was used for the purposes of testing game features, bugs and playability. Some of which, Oblivion was really there so I would host the map, but do nothing, and the computer would act like so. Now, think about this.
If I can unseige the tank as a human player, the computer may ALSO unsiege the tank. Therefore, you have a bug "Planted Artilery" Batteries dont transform!



None.

Apr 20 2008, 11:30 pm Moskau Post #10



The Computer player is on Stand Ground Functioning. It won't Unseige, but thanks anyways - I love when youngins think they can answer everything.



None.

Apr 21 2008, 1:32 am Vi3t-X Post #11



Indeed?
So what, the computer will unseige if attacked by a melee unit regardless (Unless you are saying that the tank has constant hold position, which it doesnt)



None.

Apr 21 2008, 2:39 am Moskau Post #12



which it does. Play the map the way it SUPPOSED to be played,
Then Harp on me about holding Positions.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
Please log in to shout.


Members Online: NudeRaider, Oh_Man