Staredit Network > Forums > SC1 Map Showcase > Topic: super smash bros melee-battlefield
super smash bros melee-battlefield
Apr 17 2008, 7:00 pm
By: yellowjacket  

Apr 17 2008, 7:00 pm yellowjacket Post #1



not the madness, because madness is pretty rigged and takes little skill, but instead this is an arena based ssbm. think hokage battle style, except it's 3v3 without tag. I haven't uploaded it yet because I'm not 100% sure it's as balanced as could be, and there's one bug where yoshi gets extra gas for using his 200.

well try it out and enjoy, and thank you if you do.

Attachments:
ssbmbattlefield.scx
Hits: 12 Size: 49.87kb



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Apr 17 2008, 9:16 pm Echo Post #2



Please please, put more info about this map and screen shots if possible. I think you should work on this map more though.



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Apr 17 2008, 11:00 pm yellowjacket Post #3





alright, explaining time

this ssbm (super smash bros melee) map is a 3v3 no tag map. there are 16 characters in total.
mario
samus
DK
bowser
link
kirby
captain falcon
mewtwo
jigglypuff
ness
peach
yoshi
game&watch
fox
ice climbers

I only put in main ones, meaning no clones, and had to drop others for lack of units in starcraft. this rendered me unable to put in favorites like zelda or roy.

each character has 2 universal attacks-smash attack and tilt attack, and 4 individual attacks. these range from summons like Luigi, to attacks like Arwing strike, to "drags", where if the enemy is within the location of the unit (roughly the size of a beacon that is centered around the unit), it will bring either the victim or both attacker and victim to an island where the victim suffers a barrage of attacks, to teleports, like game & watch's trampoline where he jumps from the top of the map to the bottom.

to use these attacks, simply build a probe for tilt attack, a shuttle for smash attack, or a scout/carrier/arbiter/corsair from the stargate all located at the bottom left corner of the map.

there are 2 stocks in ssbm, meaning the player picks one unit, and if they die, their chip respawns and they get to pick a new unit.

the first team to lose all their lives loses. takes a match or two to get the hang of it, but to most people i've played with on bnet would admit it's pretty addictive.

(Edit-updated version uploaded)

Attachments:
ssbmbattlefield.scx
Hits: 5 Size: 52.61kb

Post has been edited 2 time(s), last time on Apr 23 2008, 11:33 pm by yellowjacket.



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[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
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