Staredit Network > Forums > SC1 Map Showcase > Topic: Hunt the Wumpus
Hunt the Wumpus
Aug 28 2007, 6:51 pm
By: Demented Shaman  

Aug 28 2007, 6:51 pm Demented Shaman Post #1



Hunt the Wumpus v1.1

A simple map I made to bring the old 70's game to StarCraft. You control a ghost that moves through an interconnected network of 20 rooms. The goal is to move through the rooms and kill the wumpus while not getting killed by it or falling into a pit. There's also bats that move and going in the room where they are will result in you being transported to another room. When you think you are in a room adjacent to the wumpus you can launch a nuke to kill it.

SCREENSHOTS






None.

Aug 28 2007, 6:53 pm Money Post #2



How are there 20 rooms in that screenshot? Or is it the same terrain but different thinks inside? :unsure:



None.

Aug 28 2007, 6:55 pm Demented Shaman Post #3



You're only in that one "room" the whole time. A text display tells you which room number you're in. To move to other rooms you move to the openings, but it just transports you back to the center of you're area. Each player gets their own room thing.



None.

Aug 28 2007, 6:56 pm Cob Post #4



I played it but didnt have fun at all. The map is well done though.



None.

Aug 29 2007, 12:40 am Aoe325 Post #5



Same opinion than Cob sorry, not really really fun. Doesnt look like there's any real way to tell where you are or where you're going. And the only interaction you get (for me lol) is a message telling you you've been killed by the Wumpus..



None.

Aug 29 2007, 3:31 am Demented Shaman Post #6



Quote
Same opinion than Cob sorry, not really really fun. Doesnt look like there's any real way to tell where you are or where you're going. And the only interaction you get (for me lol) is a message telling you you've been killed by the Wumpus..
Well its more of a puzzle game. Once you figure out the layout of the rooms you can know where you're going. I wasn't even really going for a fun map when making this, just a faithful SC adaptation :P



None.

Aug 30 2007, 4:46 pm ATG Post #7



that map is cool



None.

Sep 6 2007, 2:00 pm Demented Shaman Post #8



Okay since attachments are available I'll attach the map now.

Attachments:
HuntTheWumpus1.1.scx
Hits: 1 Size: 75.6kb



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
Please log in to shout.


Members Online: NudeRaider, NimoStar