Staredit Network > Forums > SC1 Map Showcase > Topic: WolfTeam
WolfTeam
This topic is locked. You can no longer write replies here.
Jun 25 2008, 5:34 am
By: ArchonMastaa  

Jun 25 2008, 5:34 am ArchonMastaa Post #1



Wolfteam:
-A base capture game
-6 units to choose from
-"Unique" base capture system
-Based on FPS by Sofnyx (http://wolfteam.softnyx.net/)

You choose from 6 units (Marine, Dragoon, Dark Templar, Hydralisk, Ghost and Zergling), each named after a unit from WolfTeam and try to capture all the bases before your opponent does. Each unit has its strengths and weaknesses.

Note: I made this with my other account, BlooRanger@USWest, so the credits are to that account.

Updating...

Post has been edited 2 time(s), last time on Jun 26 2008, 2:42 am by ArchonMastaa.



None.

Jun 26 2008, 12:18 am Impeached Post #2



Could you post some screenshots? If you went through effort to make the map, you should go through lots of effort to intice us to play it too.

I'll try it, though.



None.

Jun 26 2008, 3:06 am stickynote Post #3



Screenshots are required, and we definitely need more information about your map. And, most importantly, we need the map.



None.

Jun 27 2008, 1:46 am Esponeo Post #4



If ArchonMastaa does not post his map in this thread by July 1st, this thread should be deleted.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
Please log in to shout.


Members Online: NudeRaider, NimoStar