Staredit Network > Forums > SC1 Map Showcase > Topic: FLAMING BEARS
FLAMING BEARS
Jul 21 2008, 4:06 am
By: The Great Yam  

Jul 21 2008, 4:06 am The Great Yam Post #1



Yes, this is probably the single greatest contribution to mapping ever.

The concept: There are two players and 5 obs and a comp and all kinds of shiz and whatever.

The goal is basically like kill everything, which rules because you are bear that is on fire.

It's on fubbing fire.

Attachments:
FLAMING BEAR FINAL VERSION.scx
Hits: 55 Size: 7.1kb



None.

Jul 21 2008, 4:49 am Echo Post #2



This map rocks my socks! I became overwhelmed with so much excitement i disconnected! I give it 11 out of 10 stars!
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Rolling Stones - Best map I've seen in ages
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Wilhelm Times - Best map I have ever made!
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VIBE Magazine - Extremely entertaining! This map is the Kanye West of starcraft!
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FLEX - I would play this over and over again




None.

Jul 21 2008, 4:54 am Demented Shaman Post #3



I haven't played it but it seems like it's up there in the ranks of Rantent's CLICK SHIP RUNNER EXTREME and Moose's IMPOSSIBLE DEFENSE.



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Jul 21 2008, 6:35 am A_of-s_t Post #4

aka idmontie

Quote from The Great Yam
The goal is basically like kill everything, which rules because you are bear that is on fire.
LUL.



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Jul 21 2008, 12:56 pm Symmetry Post #5

Dungeon Master

Good fun :P



:voy: :jaff: :voy: :jaff:

Jul 21 2008, 8:51 pm The Great Yam Post #6



Now there is a new version and you can still kill shiz, jus wit more bears, because nothing is better than a bear that is on fire and killing things.

it is very good for your bear micro, I think I mite cal it FLAMIN' BEAR MICRO CHALLENG and have you have to kill alot f zerglings caus that is hard lol

Attachments:
FLAMING BEAR MULTIPLAER.scx
Hits: 13 Size: 8.99kb



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Jul 24 2008, 4:57 pm dwarthing Post #7



Best map ever made.



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Jul 28 2008, 8:02 pm BlackWolf99 Post #8



haha its fun and funny at the same time, imagine a bear on fire killing everything in sight coming for you



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Jul 28 2008, 8:03 pm The_z0r Post #9



Quote from dwarthing
Best map ever made.
Word.



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[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
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Members Online: NudeRaider, NimoStar