Staredit Network > Forums > SC1 Map Showcase > Topic: Castle of Heroes
Castle of Heroes
Jul 28 2008, 11:56 pm
By: BlackWolf99  

Jul 28 2008, 11:56 pm BlackWolf99 Post #1



I lost this map but then found the beginning town of it so.. i had to make it over again (made by : BlackWolf[K9] which is me) this is an rpg and is pretty fun cuz i hav had a lot of testers say its good so heres the description:
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Heroes
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Dragon Knight - A fierce warrior that knows the way of the dragon
Longbow Archer - Really good aim
Shortbow Archer - Shoots faster than the longbow archer
Phoenix Fighter - A fighter for the phoenix
White Wolf - Born as a wolf and fled its home
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Quests
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The dark wolf - follow the river until you find him
Tyranotaur - Stuck in a cave
First boss Lloyd - not really a quest but is the first boss of the game
Undying Minion - a minion of the undying
The Crystal Cutter - This little warrior has the crystal cutter sword
The Undying - End boss but not really a quest
The Undying final form - Very end boss but not really a quest
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Items
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Town Portal - Will teleport you back to town and you can go back through it to your same spot
Potion - Heals you fully
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Leveling up
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Leveling up is at 50 kills, 110 kills and 210 kills so there are 4 levels
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I hope you enjoy my new map

Post has been edited 5 time(s), last time on Oct 9 2008, 10:57 pm by BlackWolf99.



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Jul 29 2008, 12:24 am The_z0r Post #2



I'll give it a run. I'll edit this post when I get through playing it.



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Jul 31 2008, 10:43 pm BlackWolf99 Post #3



its kind of long but its fun



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Aug 4 2008, 5:14 pm The_z0r Post #4



I noticed that most of your maps only work in multiplayer mode. Otherwise, they're buggy when played in singleplayer. There's nothing wrong with that, I'm just pointing it out.



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Aug 4 2008, 6:28 pm FlyingHat Post #5



http://www.staredit.net/topic/1019/

This topic might be deleted. Add some screenshots to this topic and could you tell your audience what makes this map stand out or makes it unique?



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[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
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