Staredit Network > Forums > SC1 Map Showcase > Topic: Custom Spaceship RP
Custom Spaceship RP
Aug 2 2008, 2:57 am
By: Tank_7  

Aug 2 2008, 2:57 am Tank_7 Post #1



Custom Spaceship RP

Download Here

In most ways, this is your standard RP map with hero spaceships that can "load/unload" units through the use of a placeable door/teleport-beacon.

This is a modification of my Spaceship RP 2.02, so it inherits the following features:
-Every air unit graphic is a CS
-Every CS is infinitely respawnable
-Infested CC is a CS, to be used a "Death Star" or "Space Station" or something. Despite having this in my original Hull RP circa like 2003... Nobody has copied this idea yet to my knowledge.
-Prebuilt neutral planets with buildings and wandering units

New features added to create the "Custom Spaceship RP":
-Custom Hull Building system, you draw your ship with a probe by building pylons (like a Drawing Contest Map) and then use a beacon to convert the pylons to Machine Shops. With this system you can create any shape you imagine. I also put in a pretty good tutorial explaining the system at the start.
-Vast majority of Beacons Removed, terrain color instead. Exceptions are things like the give unit beacons where player color is critical.

Here is a screenshot of me and random people making random ship shapes.


Here is a screenshot of some of the console part of the map, this view is zoomed out in map editor.


Here's what the tutorial looks like



Download Here

Enjoy!



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Aug 2 2008, 8:04 am HailFire Post #2



Needs MOAR recognition for epic win.

Also, I WILL complete that monster space station next game,Tank! :P



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Aug 2 2008, 8:36 am Excalibur Post #3

The sword and the faith

Ugh not this god awful RP again. Said it once Ill say it again: This RP isnt even worth playing. 0blivion makes better maps, and he steals consoles.




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Aug 2 2008, 3:58 pm Tank_7 Post #4



Quote from Excalibur
Ugh not this god awful RP again. Said it once Ill say it again: This RP isnt even worth playing. 0blivion makes better maps, and he steals consoles.

In the original topic for Spaceship RP whch I converted into this map, I found no posts by you and only a comment in the file page's comment section:


If you're going to hate on my map can you please give a decent argument? The console is very efficient in it's use of space since it does not use isometric terrain. It's also not missing any standard features. You could argue that the planets, asteroids, stations, etc. "world map" should be isometric, but thats a matter of taste and preference. I purposely used grid. It gives more room and allows me to make really round planets.



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Aug 2 2008, 4:00 pm l)ark_ssj9kevin Post #5

Just here for the activity... well not really

Ex, itsn't not that horrible. The only problem I see is terrain, and the concept of the RP is CSes, not terrain.

The only flaw I see is that there needs to be more non-ship land, it feels too cramped.



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Aug 2 2008, 4:13 pm Tank_7 Post #6



Quote from l)ark_ssj9kevin
Ex, itsn't not that horrible. The only problem I see is terrain, and the concept of the RP is CSes, not terrain.

The only flaw I see is that there needs to be more non-ship land, it feels too cramped.

I really disagree because I've never run out of non-ship land in an RP ever. I won't deny though, that is a weaker point of this map, with the focus being CS's and their hulls. Btw, thanks for suggesting to remove beacons and put in colored terrain in the original topic. I did it and it saved quite a bunch of units for ship walls.



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[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
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