Staredit Network > Forums > SC1 Map Showcase > Topic: Defend Your Castle v2
Defend Your Castle v2
Jul 23 2008, 3:06 pm
By: JamaL  

Jul 23 2008, 3:06 pm JamaL Post #1



Lulz, long-awaited only for myself. I've been working on this puppy on and off for over a year, and now the triggers are so messy that I can't add things that I wanted to. It's done enough, anyway.

I like keeping my descriptions short: it lets people discover the features on their own.

You, the masters (4 players), defend your Castle from enemies by swarming them. Some enemies take one swarm, some take two, etc.
One can upgrade their entire team's swarm through the upgrade options -- but, mind you, they aren't cheap.
Buy Archers, Heal Your Castle's Shield, +1 Swarmer, etc. are available from the shop. (Archers randomly swarm an enemy every 1.5 seconds.)
There are mini-games every 3 levels during which you can earn money. Whoopie.

..more. Find out for yourself.

MAP LINK: http://www.staredit.net/files/245/

SCREENSHOTS: Basic, more to come..












Post has been edited 1 time(s), last time on Jul 24 2008, 12:52 pm by JamaL.



None.

Jul 23 2008, 3:07 pm Hug A Zergling Post #2



haha, I loved the online game, so a starcraft map of it should be great! :D



None.

Jul 23 2008, 6:11 pm MasterJohnny Post #3



There was already a starcraft defend your castle!



I am a Mathematician Computer Scientist Logic user Person who does not need to use AI

Jul 23 2008, 8:47 pm JamaL Post #4



Oh, and I forgot to mention: there's a cool difficulty feature where, instead of making them die in less hits, it makes the units move approximately 50% slower. Cool, huh? (Controllable by P1).


Quote from MasterJohnny
There was already a starcraft defend your castle!

It sucked.



None.

Jul 23 2008, 8:50 pm Twitch Post #5



Toke you long enough :P.



None.

Jul 24 2008, 7:57 am MasterJohnny Post #6



Quote from JamaL
Oh, and I forgot to mention: there's a cool difficulty feature where, instead of making them die in less hits, it makes the units move approximately 50% slower. Cool, huh? (Controllable by P1).


Quote from MasterJohnny
There was already a starcraft defend your castle!

It sucked.
Cause everyone else sucked at it!
Are there bosses and can you post screenies? i dont have starcraft atm

Post has been edited 1 time(s), last time on Jul 24 2008, 8:06 am by MasterJohnny.



I am a Mathematician Computer Scientist Logic user Person who does not need to use AI

Jul 24 2008, 12:43 pm JamaL Post #7



>> Added screenshots to the first post. (Of basic things.. maybe I'll post the later parts of the game later.)



None.

Jul 24 2008, 1:49 pm Dem0n Post #8

ᕕ( ᐛ )ᕗ

I swear that's Nazi D. :P




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[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
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