Staredit Network > Forums > SC1 Map Showcase > Topic: CTF Resistance: Outgunned
CTF Resistance: Outgunned
Jan 29 2008, 7:17 pm
By: Craftstar2  

Jan 29 2008, 7:17 pm Craftstar2 Post #1



Hey all. This is my newest map, a CTF map which i plan to make into a series of maps.

*This does not have anything to do with Resistance: Fall of Man. They just have similar names*

The Concept

The first team (4vs4) to 200 points win. You get points by killing an enemy (1 Point), or by capturing the enemy flag and returning it for 40 points.

Thanks to Bioject's Doom for the idea. I took many ideas from that map, including the sniper, the tank, and the hydralisk.

You can get weapons by walking next to them. There are 10 weapons.

The weapons

X2 Shield Blade (Hydralisk)
-Strong tank weapon. Morph into a egg to take the hits. Good weapon if allies are backing you up.


Speed Blade (Zergling)
-Good solid melee weapon. Perfect for chasing down enemy flaggers and capturing the flag.

C-10 Canister Rifle (Ghost)
-Nice long range. Easy to shoot down Marines and Melee Weapons.

MK II Grenade Rifle (Vulture)
-Has the ability to set down 3 mines. Speed and damage is what this weapon is known for.

RapidFire G-12 SMG (Marine)
-The favored weapon of many. Perfect when fighting against melee weapons, but has low health.

Laser Bazooka (Tank)
-Siege to fire. Kills most units in one hit. One of the best weapons if mastered correctly. Has only 5 rounds.

PSG-2 Sniper Rifle (Dark Archon)
-Mind control to snipe. One hit KOs. Has a slow reload rate, but is one of the best weapons.

UZ 0.2 Gunblade (Zealot)
-Best melee weapon, unmatched in power. However, it is slow.

Plasma Rifle (Dragoon)
-A jack-of-all-trades. Decent in speed, power, and health. Recharges after killing an opponent.

H-Missile HeavyGun (Reaver)
-Perfect against melee weapons. It is a good weapon to defend with. However, it is slow.

L16 StormFire Pistol (High Templar)
-Has the ability to storm and hallucinate. Good against snipers and bazookas.

The Arena



A: Squad 1's Flag.
B: Squad 2's Flag.
C: The ledge. Perfect for snipers and bazookas to pick off unwary enemies on the bridge. Only access to it is a teleport from the temple.
D: The Temple. Houses the sniper rifle, and has teleports to around the map.
E: The Bridge. The bazooka is found here, and many people use this route to get to the flag.

Screenshots





Contact

If you find any bugs please tell me. Also, if you want the unprotected version of this map, feel free to tell me. If you also want to make a map in this series, just tell me. I'll give you the unprotected version, and all you have to do is change the terrain and keep the triggers.

Thanks.

Craftstar2@US East

Attachments:
Resistance Outgunned.scx
Hits: 1 Size: 192.76kb

Post has been edited 1 time(s), last time on Jan 29 2008, 7:22 pm by Craftstar2.



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[09:53 am]
NimoStar -- ban the bot :))
[06:53 am]
TECHLANDBD -- Air Fryer Price in Bangladesh 2026 | Techland BD
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
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