Staredit Network > Forums > SC1 Map Showcase > Topic: Phantom BGH Classic
Phantom BGH Classic
Mar 3 2008, 1:23 am
By: Viett  

Mar 3 2008, 1:23 am Viett Post #1



Phantom BGH Classic Beta 0.84

http://www.staredit.net/?file=65

Features:

-Zerg Mineral Hack Prevention
-Rather than free minerals, Phantom will have increased mineral/gas gain
-Map Max Protection
-Darkness Mode: Turn Allied Victory off at start (Need Majority)
-Working replays
-4 Upgrades

This map is nearing completion, as there is only one more feature I would like to add. In any UMS, buildings in production can't be detected by "Command" or "Bring". This causes players to be eliminated if their last building is still in production (unlike Melee). Unfinished buildings can be acted upon by a trigger, so I'm hoping to use this idea to test for the presence of these buildings.

Other than that, all of these features are fairly stable. Of course, I will be doing a lot more testing before the final release. I do not plan on adding any more features. This is a classic version of Phantom that has been supplemented by trigger systems.



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[09:53 am]
NimoStar -- ban the bot :))
[06:53 am]
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[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
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